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Simulationcraft for Sage/Sorcerer
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02-09-2012, 12:46 PM
(This post was last modified: 02-09-2012 01:27 PM by Caltiom.)
Post: #50
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RE: Simulationcraft for Sage/Sorcerer
Regarding gear stats: In jedi_consular_t::init_base() we've got
attribute_base[ ATTR_WILLPOWER ] = 250; I don't quite remember where I've got that from, but just keep in mind that this would have to be subtracted from a ingame player stat amount. Or if it is incorrect, it would have to be changed in SimulationCraft. I've been thinking a bit more about the FL double-dipping from LB. Doe we really want to add this as a separate buff with a different name ( same name won't work )? I see the benefit of having a clear separation, but it might need quite some extra conditions in the action lists, and massively confuse inexperienced users. So I think I'd like to keep the extension of the normal LB buff ( and always extend it with 100% ), and add the second hidden buff with 80% trigger chance to actually determine the double dip. This way we'd also not just add 80% double dipping, but also 20% wrongly casted, non-double dipping FL. (02-09-2012 06:22 AM)Kor Wrote: I'm also not sure if I'm running on the most recent version, as my hybrid dps is only showing as 1199, though perhaps I'm running the sim under slightly different settings. Well you do have to fetch the newest version through GIT and compile it yourself, otherwise you'll have only the changes up to the last release. But I'll add another one shortly. Edit: A quick scale factor run for willpower & surge ( I just tried with delta=12 to get good results, swtor non-waiting players don't need a lot of cpu power ) shows that with the gear stats Kor proposed, surge is coming ahead of willpower. I think a value back around 180-200, so that the marginal benefit of Surge is at least slightly smaller than Power would be more optimal. Of course I don't know anything about raid gear so we'll take whatever you guys propose, it is just a point to be considered ( and one small step into optimizing to a Best-in-Slot gear set, which in the end is what such theorycrafting tools are for, unfortunately that's not so easy without any armory/charplanner right now ) |
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