MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Simulationcraft for Sage/Sorcerer
02-08-2012, 03:00 AM (This post was last modified: 02-08-2012 03:02 AM by CaseyTheRetard.)
Post: #42
RE: Simulationcraft for Sage/Sorcerer
Without double-dipping on Barrage, adding a FL action conditional on the proc had no appreciable affect on DPS. So I left it out.

I have updated action lists that include Recklessness and some smarter force management, so they adjust to differing fight lengths and/or movement better than hard-coded "force>XXX". I'll rework them for double-dipping and get them committed this week so we have something more generally useful for investigation.

It would be nice to code the double-dip effect as a separate buff, so we could easily run simulations that predict DPS if the bug gets fixed.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Simulationcraft for Sage/Sorcerer - CaseyTheRetard - 02-08-2012 03:00 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)