MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Simulationcraft for Sage/Sorcerer
02-07-2012, 05:44 AM (This post was last modified: 02-07-2012 08:45 AM by Kaedis.)
Post: #35
RE: Simulationcraft for Sage/Sorcerer
Version 101-5 is now available, and sample reports on http://www.simulationcraft.org have been updated.

The release notes contain a complete list of changes and can be found here: http://code.google.com/p/simulationcraft...leaseNotes. If you encounter any issues or have a suggestion/idea please create an issue at: http://code.google.com/p/simulationcraft...ssues/list

As always, if you're interested in getting your hands dirty writing code, helping with documentation, or providing class knowledge, please hit us up on IRC. irc.stratics.com (#simulationcraft) or leave us some Feedback.

For the future the main coding plans are to add set bonuses and relics, and I'd really invite everyone out there to player around with movement-scenarios ( Movement fight styles are available in the GUI ), and improve them ( action list, talents ). That's one strength of a simulation, and I plan to have separate movement profiles / reports if people contribute them.

Edit: Fixed the ReleaseNotes URL, it was trying to add the period to it ~Kor
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Simulationcraft for Sage/Sorcerer - Caltiom - 02-07-2012 05:44 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)