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Project "Shield"
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02-04-2012, 09:10 AM
(This post was last modified: 02-11-2012 08:08 AM by frmorrison.)
Post: #11
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RE: Project "Shield"
(02-04-2012 01:29 AM)MagicSN Wrote: - Not sure if the order in which I calculate buffs (stimpacks, class buffs, etc.) is Buffs are additive. For example, I have 1000 endurance, then get a stim for 100 end, I will have 1100. If I have a talent and buff that gives 3% and 5% end, I will have 1100*(1+.03+.05)= 1188 endurance. Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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02-04-2012, 09:14 AM
Post: #12
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RE: Project "Shield"
1100*(1+0.03+0.05)
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02-04-2012, 09:06 PM
Post: #13
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02-04-2012, 09:18 PM
Post: #14
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RE: Project "Shield"
BTW, two things I am working on right now:
1. Inclusion of Examiation of Crits (the "Squishiness/EDT" factors done by some other spreadsheets, basically these will give two edit boxes where you can enter the boss' Crit+Surge, and then there will be new columns after which to sort your item results to minimize Squishiness/EDT. 2. Support for Jedi Knight and Trooper Tanks. I am very interested if someone can point me to the correct EDR calculation for them as well as the factors for Effective Health. Or are they found in the formula thread? I found already the correct formula for Armor DR for them. MagicSN |
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02-06-2012, 08:31 PM
(This post was last modified: 02-06-2012 08:33 PM by MagicSN.)
Post: #15
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RE: Project "Shield"
Version 0.7:
http://www.file-upload.net/download-4091...s.zip.html Version 0.7 has the following changes: - Preparation of the code for inclusion of the other two tank-types (feature is currently disabled, as not included yet) - Fixing of a bug where I am not sure if it is actually in 0.6 or was only in an internal version which made sorting behave strange and also did not update the results when you clicked on a mod/enhancement/etc. - I added "Squishiness" from the popular spreadsheet (thanks to the author of the squishiness spreadsheet for the work, and also to Neokarasu for explaining the maths behind "Squishiness" by private messages to me). - Fixing of the "delta EDR" calculations which were still using an old formula (overlooked this in 0.6). - Some minor UI improvements - Default Sort Order is now after Squishiness Sorry, that this breaks the Character Savefile format again. Please note that 0.8 most likely will see a minor change in the fileformat for the data files (for specifying which class/spec will use which items). Anyone who can tell me the formula's for Effective Health and EDR for Jedi Knight Tank and Trooper tank? Basically those are what is missing to add support for those two specs. Thanks in advance to anyone who can explain this to me! Also, anyone has an idea what might be a good default value for Boss Crit and Boss Surge for the Squishiness calculation? Also, if anyone has a possibility for a permanent site for my project to upload to, this would be great! MagicSN |
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02-06-2012, 09:27 PM
Post: #16
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RE: Project "Shield"
Quote:Also, if anyone has a possibility for a permanent site for my project to upload to, this would be great!at google docs you can also upload arbitrary files (not just spreadsheets etc) |
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02-07-2012, 12:18 AM
(This post was last modified: 02-07-2012 12:23 AM by MagicSN.)
Post: #17
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RE: Project "Shield"
(02-06-2012 09:27 PM)Anonymousy Wrote:Quote:Also, if anyone has a possibility for a permanent site for my project to upload to, this would be great!at google docs you can also upload arbitrary files (not just spreadsheets etc) Ah, I did not know this. Thanks. Seems also I need to upload new, I by mistake included an old version of the exe (0.7) into the archive ![]() EDIT: Quick reupload: http://www.file-upload.net/download-4092...s.zip.html Contains partially working support of the other two tankclasses also. |
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02-07-2012, 07:46 PM
(This post was last modified: 02-07-2012 09:01 PM by MagicSN.)
Post: #18
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RE: Project "Shield"
A tank comparision using my latest version of "Project Shield", using the BiS-items (not including Mastercraft, also not including exchanging mods/enhancements/etc., just using the default ones for the set items):
Shadow: Eff. Health: 64508 Actual Health: 21280 EDR: 67.01% Squishiness: 0.4032 Jedi Knight: The two values listed are between 0% Blade Barricade Uptime and 100% Blade Barricade Uptime. Eff. Health: 50042-54295 Actual Health: 19310 EDR: 61.41%-64.44% Squishiness: 0.4383-0.4040 |
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02-07-2012, 09:59 PM
(This post was last modified: 02-08-2012 06:23 PM by MagicSN.)
Post: #19
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RE: Project "Shield"
Ok, I fixed the maths for the Armor calculations on JK/Trooper. So now here is my tank comparision (new version of my tool will also be made available soon):
Basically this means: Equip as itemized "when you get your set": Trooper > Shadow > JK (though the Shadow has a higher Eff. Health than the Trooper, he has a higher Squishiness, value of the JK depends a lot on the uptime of Blade Barricade) "Perfect itemization" (with exchanging mods a lot): Trooper > Shadow > JK Shadow: Eff. Health: 62931 Actual Health: 21280 EDR: 66.19% Squishiness: 0.3897 Shadow optimized: Eff. Health: 65583 Actual Health: 19200 EDR: 70.72% Squishiness: 0.3444 JK: Eff. Health: 54119-58754 Actual Health: 19590 EDR: 63.80%-66.66% Squishiness: 0.4106-0.3782 JK optimized: Eff. Health: 55394-60076 Actual Health: 18810 EDR: 66.04%-68.69% Squishiness: 0.3886-0.3583 Trooper Tank: Eff. Health: 63477 Actual Health: 20900 EDR: 67.07% Squishiness: 0.3766 Trooper Tank optimized: Eff. Health: 73587 Actual Health: 20290 EDR: 72.43% Squishiness: 0.3223 Also here is an evaluation of the effectiveness of the "default" Mods/Enhancements/etc. compared to an optimized version: Shadow: 113.6% Squishiness of optimum 96.0% Eff. Health of optimum 93.5% EDR of optimum JK: 102.2% Squishiness of optimum 97.8% Eff. Health of optimum 97% EDR of optimum Trooper: 116.8% Squishiness of optimum 86.2% Eff. Health of optimum 92.6% EDR of optimum I read this as that the itemization of the trooper is the most broken one, after that the Shadow, and last the JK. |
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02-09-2012, 12:09 AM
Post: #20
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| RE: Project "Shield" | |||
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