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Profession Dilemma - Looking for input
12-29-2011, 05:49 AM
Post: #1
Profession Dilemma - Looking for input
So after some hair pulling discussion with a Guildie (mostly due to me trying to fully understand Mods and gear), I’ve come to the conclusion that:

A level 1 chest piece that’s modable isn’t any different than a level 50 chest piece that’s modable. If I upgrade the mods in the level 1 item it can be as good as the level 50.

I've learned that if you crit while crafting something with a slot, you can create extra slots. So I guess the upside to Synthweaving is that I can get 7 potential extra mod slots. (1 chest/head/gloves...)

However,

For Armor:
Cybertech takes care of Armoring and Mods.
Artifice takes care of Enhancements.

For Weapons:
Cybertech takes care of Mods
Artifice takes care of Hilts, Crystal, Enhancement

With that said:
- What’s the point of Synthweaving? Why is it better or unique? Is it due to critcal crafting and getting new armor slots?
- Is there craftable gear that is better than Quest rewards or Raid loot?
- Should I go on to Cybertech or Artifice which will allow me to create mods for gear instead?
- Would that save me credits?

Conclusion:

Cybertech allows me to fill 2 slots on Armor, 1 slot on weapons.
Artifice allows me to fill 1 slot on Armor, 3 slots on weapons.
Synthweaving allows me to create modable gear equal to any looted modded gear UNLESS I crit.
Synthweaving allows me to create gear that I can RE and then hopefully learn to make better versions of AND critical to get a better version of the item + extra slots.
(This seems like the ultimate case of Synthweaving being used)

Someone clarify if I am mistaken.
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12-29-2011, 06:00 AM
Post: #2
RE: Profession Dilemma - Looking for input
(12-29-2011 05:49 AM)Rollins6020 Wrote:  With that said:
- What’s the point of Synthweaving? Why is it better or unique? Is it due to critcal crafting and getting new armor slots?
- Is there craftable gear that is better than Quest rewards or Raid loot?
- Should I go on to Cybertech or Artifice which will allow me to create mods for gear instead?
- Would that save me credits?

The best craftable gear falls short of the best raid loot, but ahead of the best quest rewards (usually).

You are right about moddable equipment, mostly. However, think of it this way. Equipment without mod slots is basically equipment with permanent mods that you can't remove. You don't necessarily want every piece of equipment you own to be fully moddable; you want the highest stats. Frequently, the modded equipment will fall short of unmoddable equipment with better stats.

Don't go Artifice. I'm noticing a general glut of Artificers, which means it will probably be the least profitable profession. I don't know what perks synthweaving has, to be honest, but the money is probably better.
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12-29-2011, 06:08 AM
Post: #3
RE: Profession Dilemma - Looking for input
Synthweaving is good because:
- I can craft gear that is better than quest rewards / Flashpoint gear
- I can crit when creating gear which will give me an extra augment slot.

Synthweaving is bad because:
- I'll replace my crafted gear (even if I crit an extra Aug slot) with raid gear.

That about sum it up in a nutshell?
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12-29-2011, 06:25 AM
Post: #4
RE: Profession Dilemma - Looking for input
The perks of professions are outlined in this thread. At the moment people are pretty sure that all professions are roughly equal in terms of long-term benefits, so it's just a matter of money, convenience, and personal preference.
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12-29-2011, 06:43 AM
Post: #5
RE: Profession Dilemma - Looking for input
Oy, I'm in the exact same boat, minus any group considerations.

I won't be raiding, did way too much of that for way too long in WoW, but I plan on PvPing.

Powertech BH.

Armormech going to be decent for the PT? Or should I go Cybertech/associated gathering skills?
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12-29-2011, 07:06 AM
Post: #6
RE: Profession Dilemma - Looking for input
(12-29-2011 06:08 AM)Rollins6020 Wrote:  Synthweaving is good because:
- I can craft gear that is better than quest rewards / Flashpoint gear
- I can crit when creating gear which will give me an extra augment slot.

Synthweaving is bad because:
- I'll replace my crafted gear (even if I crit an extra Aug slot) with raid gear.

That about sum it up in a nutshell?

Another perk is that for people who like to look a certain way, every armor design in the game supposedly has a version that either Synthweaving or Armormech can learn to make which is fully moddable.

The devs had said at one point that if you want to use crafted gear, you could keep them in-line with the purple gear from raids because the raids would also drop epic mods ... I don't know if that idea has made it to live, though.


(12-29-2011 06:43 AM)theimmortalbum Wrote:  Oy, I'm in the exact same boat, minus any group considerations.

I won't be raiding, did way too much of that for way too long in WoW, but I plan on PvPing.

Powertech BH.

Armormech going to be decent for the PT? Or should I go Cybertech/associated gathering skills?

Cybertech's grenades are pretty awesome for pvp.
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12-29-2011, 07:09 AM
Post: #7
RE: Profession Dilemma - Looking for input
Cybertech looks like it has some of WoW's old "engineering" flavor, which makes it possibly the best option for PVP. That's just a guess, though.
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12-29-2011, 08:06 AM
Post: #8
RE: Profession Dilemma - Looking for input
(12-29-2011 07:09 AM)theothersteve7 Wrote:  Cybertech looks like it has some of WoW's old "engineering" flavor, which makes it possibly the best option for PVP. That's just a guess, though.

Aye, that was the conclusion I came to, it felt very "engineer"-y. I will probably end up dropping armormech when I get home to get Cybertech, because why not? Plus the ship upgrades, I heard the daily ship missions were good credits.
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12-29-2011, 08:26 AM
Post: #9
RE: Profession Dilemma - Looking for input
The ship upgrades are decent, but they are all BoE, and the recipes drop like candy. The one major benefit of Cyber is that they can create the one and only summoning stone in the game.

Even Angels must kill from time to time...
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12-29-2011, 10:39 PM (This post was last modified: 12-30-2011 12:49 AM by Rollins6020.)
Post: #10
RE: Profession Dilemma - Looking for input
This is how I understand it:
End-game Synthweaving will allow us to create gear stronger than any Quest / Flashpoint Gear but weaker than Raid sets.

Moreover, When a Synthweaver creates an item they have the chance to score a Critical Craft which results in in the crafted item having a new socket called an "Augment" slot. We can then put in various +34 stat Augments:

Advanced Surge, Skill, Shield, Resolve, Reflex, Redoubt, Overkill, Might, Fortitude, Expertise, Critical, Command, Alacrity, Accuracy, Absorb.

Important things to remember:
  • Synthweavers can craft Exotech > Energized Armor Sets
  • Exotech is the stronger gear set without bonuses
  • Energized is the weaker gear set without bonuses
  • Dalarian are Belts and Wrists for the weaker Exotech and Energized sets.
I've concluded then that a Synthweaver can make up to Columi Quality Raid Tier gear with an extra Augment Socket for a total of 7 extra sockets (34*7 = +238 Stats).

What makes Synthweaving Unique?
The real bread and butter of a Synthweaver is a Critical Craft to unlock an additional socket for something called an "Augment"

I understand that many of you have already come to this conclusion, but I have a difficult time sifting through wordy blocks of text from Dev's. I think this post is small and direct enough that anyone who might be unsure of the actual benefits of this profession may have their doubts cast aside.

Thank you <3
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