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[Archive] Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium
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08-30-2011, 03:19 AM
Post: #91
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RE: Sith Sorcerer DPS Compendium
Unless I've missed something, you can definitely have both of them up on the same target at once.
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08-30-2011, 03:25 AM
Post: #92
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08-30-2011, 03:56 AM
(This post was last modified: 08-30-2011 08:08 AM by Anubis Black.)
Post: #93
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RE: Sith Sorcerer Hybrid
(08-27-2011 09:32 PM)Piree Wrote: Talents Fail. I've already suggested a nearly identical build a long time ago (Force Lightning spam, Madness, Wrath, CL procs etc), and we had extensive mathematical comparison with AnubisBlack of the damage output as compered to a "pure" Lighting 31 Sorc. In the end, the Lightning Sorc won very barely. But it's hard to discuss further due to lack of concrete info on how much damage the abilities (esp. high level ones like TB) will actually do, and how other aspects will apply. And I notice actual damage calculations are totally lacking in your post. Also, you're overusing LS, with Madness FL will do more damage and will proc more for Wrath-CL. And ignoring Lightning Barrage FLs in your rotation... In short, just read the discussion up till now, before proclaiming yourself "winner" of anything... Edited by Anubis Black: Don't start flame wars, we want intelligent discussions here. [img]http://sigs.enjin.com/sig-swtor/9999fde6a96c47b2.png[/img] |
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08-30-2011, 04:44 AM
(This post was last modified: 08-30-2011 05:18 AM by Undead Prince.)
Post: #94
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RE: Sorc DPS Abilities Dissection
(08-18-2011 03:50 AM)Piree Wrote: On the top bar the 3rd ability from the left (sorta orange) dealt 2033-2120 damge So, even an unoptimized FL does 1902+ damage per casting, vs TB's 2033-2120. Interesting ![]() (08-17-2011 01:48 AM)Anubis Black Wrote: Polarity Shift only lasts 10 seconds, what a bummer. And that comes as no surprise. Making it entirely useless unless it also affects global cooldown (and even then, only barely). [img]http://sigs.enjin.com/sig-swtor/9999fde6a96c47b2.png[/img] |
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08-30-2011, 05:21 AM
(This post was last modified: 08-30-2011 05:46 AM by Udp.)
Post: #95
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RE: Sith Sorcerer DPS Compendium
(08-30-2011 03:25 AM)Anubis Black Wrote:(08-30-2011 03:03 AM)Udp Wrote: Any confirmation on whether affliction and crushing darkness stack and if we can have them on multiple mobs or not? I figured as much but you never know anyways thanks. This makes our rotation essentially set in stone then? Aff -> CD ->PS + Reck ->TB-> LS with FL being used on LB proc and reusing both Reck and PS on their respective CD's . The initial PS and Reck are of course assuming they do not effect GCD. |
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08-30-2011, 05:56 AM
Post: #96
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RE: Sith Sorcerer DPS Compendium
(08-30-2011 04:44 AM)Undead Prince Wrote: So, even an unoptimized FL does 1902+ damage per casting, vs TB's 2033-2120. Interesting I have to watch that video, I never got around to do so. I'll give my input afterwards. (08-30-2011 04:44 AM)Undead Prince Wrote:(08-17-2011 01:48 AM)Anubis Black Wrote: Polarity Shift only lasts 10 seconds, what a bummer. Yes, we had the same thoughts (me and Alratan). We reached the conclusion it NEEDS to affect the gcd. Otherwise it would be ridiculous. (08-30-2011 05:21 AM)Udp Wrote: I figured as much but you never know anyways thanks. This makes our rotation essentially set in stone then? You can read the rotation in the OP, it is more of a priority list. Not necessarily set in stone, as you can see from the questions in red. Numbers will tell us the actual priority list eventually. As for PS, I'd rather cast it straight after Affl, since then it will affect both CD and TB. Possibly use R after TB to not waste a crit charge. This difference of 3- 4 seconds between PS and R will amount to more later on, but it shouldn't be an issue. |
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08-30-2011, 06:03 AM
Post: #97
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08-30-2011, 06:07 AM
Post: #98
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RE: Sith Sorcerer DPS Compendium
(08-30-2011 06:03 AM)Alratan Wrote:(08-30-2011 05:56 AM)Anubis Black Wrote: Yes, we had the same thoughts (me and Alratan). We reached the conclusion it NEEDS to affect the gcd. Otherwise it would be ridiculous. True. For ease of creating a macro with PS and other abilities. The same goes for Recklessness. On a different note, CD has been changed. It now lasts only 6 seconds (base) or 9 seconds (talented) with a cd of 15 seconds. This change boggles my mind. Was CD really that OP to be nerfed like that? It does not make sense to me. |
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08-30-2011, 06:15 AM
Post: #99
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RE: Sith Sorcerer DPS Compendium
(08-30-2011 06:07 AM)Anubis Black Wrote:(08-30-2011 06:03 AM)Alratan Wrote:(08-30-2011 05:56 AM)Anubis Black Wrote: Yes, we had the same thoughts (me and Alratan). We reached the conclusion it NEEDS to affect the gcd. Otherwise it would be ridiculous. 9 seconds is just stupidly short imo it is ridiculous to me even 15 seconds is too short assume it ticks every 3 secs.? which is the MMO norm nowadays. |
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08-30-2011, 06:52 AM
(This post was last modified: 08-30-2011 08:17 AM by Undead Prince.)
Post: #100
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RE: Sith Sorcerer DPS Compendium
All right, gents, have you read the new 50 level Sorcerer writeup at Betacake? Came in 23rd Aug, but I haven't seen it examined here yet. My fav part:
Quote:"Madness - it is my favorite spec, and is really well designed for both sorcerers and assassins. Overall, you are a dot based spec that does the most sustained dps I have found yet in the game (without a damage meter, its mostly from my pulling aggro all the time and comparing it to solo players of other classes killing mobs) but also have some good burst. The mana (force Doesn't that just look a wee bit like my Force Lightning-spam Madness-build? Right down to Parasitism and Deathmarked Death Field ![]() ![]() ![]() ![]() ![]() But the guy didn't really go all the way in optimizing it, though. He didn't use the Wrath-Chain Lightning shortcut and didn't take Lightning Effusion (probably because he took Madness 31). Yet even with his build running at half-power, he still felt it was superior in DPS to Lightning 31! And he concluded: Quote:Overall, Madness does overpowered damage and has too much control. Its longevity with lots of crit chance is insane, and the only downside is that in pvp you have no survivability talents outside reduced cd stun / knockback and the instant whirlwind, and after those you can get steamrolled. However, you dont need that much time to get dots up and a single rotation of creeping terror / affliction / 1 force lightning / death field / shock / crushing darkness will do 6- 7k damage, and you only cast one spell in that. You are almost uninterpretable and have huge mobility. He actually ended up suggesting to nerf Madness down! Which is what we Hybrid fans will now have to fear, I guess ![]() Now, In reaction to the above re-post of me being snarky towards Piree, it wasn't just the fact that he didn't bother to read anything on the forum before claiming to have discovered a "perfect build" of sorts, but that he actually declared himself a "winner" over everybody else in his second post, which didn't make it here and I assume got deleted with his entire thread... So, that's why I was sort of curt with him... if that's over the line in what's allowed here, I apologise... BUT it does show that others are thinking along the same lines of optimising Force Lightning via the Madness branch... And so far, it seems a reasonable option to consider... [img]http://sigs.enjin.com/sig-swtor/9999fde6a96c47b2.png[/img] |
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