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Immortal | Defense Compendium | A Tank's Guide To The Galaxy
12-29-2011, 11:52 AM
Post: #49
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(12-29-2011 05:49 AM)erra Wrote:  I'll post my intended build as soon as I get home (I'm sure yours is fairly close).

Just thinking of all the factors involved is mind boggling. You have improved overall damage from more points in vengeance, Unstoppable is almost impossible to accurately model (Intercede + Force Charge every 20 seconds for the rage/buff??), that force scream dot adds some additional threat/damage as well.

Really appreciate all the work. I can do basic calculations but I'm not really equipped to handle these more complex comparisons.

EDIT: Just checked your build and that's exactly what I was going for. Thanks again and anticipating the results!

I was playing around with a similar build before launch (taking Ruin instead of backhand, though). The value of the build really hinges upon two factors: adequate rage generation and value of sonic barrier.

The challenge in rage generation is that you do not have the improved Soresu form talent. In the work I did on it, from a rage standpoint, it is feasible, but requires a pretty rigorous rotation and priority to maximize vicious slash usage, not delay Scream, and not wast Revenge procs on Smash.

The question of Sonic Barrier value depends on how well our force power will scale with content in comparison to the flat % damage reduction offered by Dark Blood.

It offers a very interesting "active management" option.
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RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy - Wraithe - 12-29-2011 11:52 AM

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