MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Thread Closed 
Immortal | Defense Compendium | A Tank's Guide To The Galaxy
03-09-2012, 07:13 AM
Post: #241
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
Bigsauce: Just go with the crafted with the def aug. Spike damage just isn't high enough to make endurance particularly worthwhile and you'll get more then enough of it from your columni/rakata.

Dorfl/Coriolis of No One Cares, Shadow Hand
Find all posts by this user
03-09-2012, 11:29 AM (This post was last modified: 03-09-2012 11:31 AM by Bigsauce.)
Post: #242
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(03-09-2012 07:13 AM)Coriolis Wrote:  Bigsauce: Just go with the crafted with the def aug. Spike damage just isn't high enough to make endurance particularly worthwhile and you'll get more then enough of it from your columni/rakata.

That was kind of my gut... I feel like defense is definitely higher priority than endurance once you are tier 2+. If my defense was closer to 30% I might go Endurance, but I'm only at 26.4% or so with a stim.

My one reason for thinking Rakata might be better is the Strength and Accuracy for threat... but I just don't know if it out weights the defensive stats. I actually picked up a Rakata level Enhancement with Accuracy so I might swap it into a Columi piece to cap Accuracy again and call it good.
Find all posts by this user
03-10-2012, 02:20 AM
Post: #243
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(03-09-2012 11:29 AM)Bigsauce Wrote:  My one reason for thinking Rakata might be better is the Strength and Accuracy for threat... but I just don't know if it out weights the defensive stats. I actually picked up a Rakata level Enhancement with Accuracy so I might swap it into a Columi piece to cap Accuracy again and call it good.

Yes, threat is definetly the only good reason to consider rakata implants/ears. Still, so long as they don't put in a taunt immune boss that is meant to be tanked, I don't find threat to be that much of an issue - you'll loose it but then you'll get it back almost immediately.

Dorfl/Coriolis of No One Cares, Shadow Hand
Find all posts by this user
03-13-2012, 01:25 AM
Post: #244
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
I am relatively fresh level 50 Juggernaut and I wonder about one thing.

In the top of guide is preference in def. stats given to Defence Rating over Shield Rating and Absorption. Considering how expensive Defense Rating as stat is and 2-roll system on being hit, won't it be actually more useful in gearing (mods/enhancements) to prefer Shield Rating and Absorption?

I am thinking along the line: I want to prefer less spiky and steady damage (with HoTs ticking on me) as to try to avoid damage in the first line and end with less absorped and shielded hits.
Find all posts by this user
03-13-2012, 07:26 AM
Post: #245
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(03-13-2012 01:25 AM)pvita Wrote:  I am relatively fresh level 50 Juggernaut and I wonder about one thing.

In the top of guide is preference in def. stats given to Defence Rating over Shield Rating and Absorption. Considering how expensive Defense Rating as stat is and 2-roll system on being hit, won't it be actually more useful in gearing (mods/enhancements) to prefer Shield Rating and Absorption?

I am thinking along the line: I want to prefer less spiky and steady damage (with HoTs ticking on me) as to try to avoid damage in the first line and end with less absorped and shielded hits.

I like to aim in general with 25% def/35% (shield/absorb)/45% DR with just unbuffed gear. That works well for me in HM's and is pretty easy to obtain, haven't really done NiM yet so pretty sure that shield/absorb and amor DR needs to be beefed up.

As far as controlling spike dmg thats going to be a by product of efficient use of cooldowns, special abilities, and trinkets. Each fight is going to be different in what order you should them and that is were the true skill in tanking comes in, knowing how to use these guys and keeping ahead of the incoming dmg.

Like with Sorno pop a sonic barrier before he starts unload that will give you some lag time to interrupt him so you don't drop down too fast. Pop invincible or saber ward a second or 2 before the pylon comes down on Soa.

Stuff like that is what will mitigate spike dmg to some degree. Rng is rng there are going to be short spans where you just get pummeled for no apprent reason, just the luck of the dice. But understanding the fights and where the dmg will most likely be coming from instead will far outweigh focusing on how to balance gear scores.

You pretty much move from t1 to t2 to t3 anyways. You can do some mixing and matching but overall you are just going to take the highest set, not like you would switch out a t1 for the t3 helm because the t1 has a bit more shield/absorb. So you pretty much have to do with what stats BW puts on T3 and go from there.
Find all posts by this user
03-14-2012, 12:08 AM (This post was last modified: 03-19-2012 07:05 AM by dregg.)
Post: #246
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
For mitigation purposes wouldn't it be best to use the survivor rakata implants? nvm veracity
Find all posts by this user
03-14-2012, 01:05 AM
Post: #247
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(03-13-2012 01:25 AM)pvita Wrote:  I am relatively fresh level 50 Juggernaut and I wonder about one thing.

In the top of guide is preference in def. stats given to Defence Rating over Shield Rating and Absorption. Considering how expensive Defense Rating as stat is and 2-roll system on being hit, won't it be actually more useful in gearing (mods/enhancements) to prefer Shield Rating and Absorption?

I am thinking along the line: I want to prefer less spiky and steady damage (with HoTs ticking on me) as to try to avoid damage in the first line and end with less absorped and shielded hits.

If you go with the shield-absorption route, put your focus on gathering absorption. My two friends who main tank stance both agree what absorption is the better of those two. I believe the logic is that your shield chance is already high with Soresu stance, so building into absorption is solid where you can.

Pander Beers - 50 Jedi Guardian, Focus DPS
Æos | Guildmaster, Prophecy of the Five server
Guild Website | Guardian/Juggernaut Focus/Rage DPS Guide
Find all posts by this user
03-19-2012, 03:36 AM
Post: #248
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
I'm not sure I necessarily agree that stacking shield/absorption at the detriment of defense is ideal. Our shield chance is pretty piss-poor, and downright terrible if you're using 14/27 at least in comparison to Assassins (15% lower) and Powertechs (12% lower).

In my experience, I'm not dieing in 2 big hits, 3 big hits or even 4 big hits in a row. So from my point of view, I think it's most important to reduce total overall damage intake since spikeyness doesn't seem to be a factor. I base my gearing with avoidance vs shield vs absorption so that with 35% shield chance, I weight 1% avoidance equal to 3.5% absoption. Similarly, since I have 35% absoption 1% extra shield chance I weight the same as .35% defense chance.

So, even though I'm not personally, able to achieve that goal, that is still what I "try for".
Find all posts by this user
03-19-2012, 07:06 AM
Post: #249
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
All enhancements have shield on them. You can't not stack shield hence you also have to stack absorb.
Find all posts by this user
03-20-2012, 05:44 AM
Post: #250
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
Whats your recommendation on def rating and shield/absorb rating for tanking HM's? Having a hard time getting to 30% def rating, barely scratching 24%. All my armor is modifiable Im using mostly advanced 22/23 mods with def rating as its main stat. I feel Im taking too much damage because of the lack of shield/absorb rating. Should i still keep stacking def rating until i reach 30%?

Czechsauce-Immortal Juggernaut
Find all posts by this user
Thread Closed 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)