MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
Immortal | Defense Compendium | A Tank's Guide To The Galaxy
|
|
01-20-2012, 05:31 AM
(This post was last modified: 01-20-2012 08:06 AM by Fraser.)
Post: #140
|
|||
|
|||
RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(01-20-2012 04:47 AM)Elobi Wrote: I never said that it absorbs 708,5 damage, where did you get those numbers from ? If you take a closer look at that number you will note that I got it from the mentioned table, using the standardHealthPercent value of .1 that was quoted in my post and the level 50 value from the table. (01-20-2012 04:47 AM)Elobi Wrote: Then there is a list of numbers from 1-50, which is the level at which you last trained a rank of the ability (for trained abilities) or the rank at which the ability becomes available (for skill tree abilities). Since Blade Barrier is the latter, and becomes available at Level 30, the corresponding number is 3670. The guys over in the formulas thread on the mechanics section of the boards have actually determined that the overall character level is used for the scaling of talented abilities, in this case level 50, where the corrisponding number is 7085 giving an absorb of 708.5. (The first post of the formulas thread is updated to reflect this, but the original investigation is on pages 15 and 16, in case you wanted to check this out) (01-20-2012 04:47 AM)Elobi Wrote: Like a few abilities, Static Barrier is listed under a different (earlier?) name in the data files, and is called "Backlash". For Backlash, you will see StandardHealthPercentMin and StandardHealthPercentMax are 0.164, and the HealingPowerCoefficient is 3.27. Since the last rank of Static Barrier is trainable at Level 50, the corresponding number from the cbtStandardHealing table is 7085. My question was directly related to this, where exactly was it determined that the values in the above formula (used for static barrier for sure) are used for all absorbs, or more specifically Sonic/Blade Barrier. If it is used for all absorbs (values and all), fine, I can live with that, it means that sonic/blade barrier has a pretty good power coefficient if I understand the function of the stats correctly, which would in turn mean that power and strength actually benefit our mitigation somewhat. I seem to recall reading a post or two from you in the formulas thread on the mechanics forum looking into exactly this issue (the scaling of Blade/Sonic Barrier) and taking the example given (static barrier) as wrote for all absorbs when to my eyes it looked like just that, an example which could be where some of this confusion on both our parts comes from. If, however, it is not, and the numbers I quoted from torhead are correct then what the heck is the coefficient on our talented ability because we can all say for damn near certain that it absorbs a fair bit more than the 708.5 that it logically should with no scaling coefficient. Further if it doesn't scale off power then what does it scale off of? Edited a few times for clarity. |
|||
|
« Next Oldest | Next Newest »
|