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Immortal | Defense Compendium | A Tank's Guide To The Galaxy
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01-16-2012, 04:54 AM
Post: #132
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RE: Immortal | Defense Compendium | A Tank's Guide To The Galaxy
(01-16-2012 02:52 AM)cerberias Wrote: If you took the 15 GCD's of Guardian Leap out of the mix according to your stats you would still come out ahead on damage reduction, but would probably also come out ahead on damage dealt also, yes? In this particualr fight it would acummulate to another 15 k damage from Vicious Slash, and still let you have 3 Rage left- but you would only loose a total of 4k negated damage; I.e. yes that would make the hybrid win the damage table, but only in this fight, any other fight where you would have to use Intercede, you would have to miss out on damage. Which brings me back to the previous statement : That in the hybrid, you must always choose between output or survivability. (01-16-2012 02:52 AM)cerberias Wrote: I'd definately prefer a spec that is less reliant on RNG to build threat. Also, with the added crit you could just add 30% extra damage to the damage of Blade Storm - 60% of 50% extra crit damage (to average it out). This of course assumes no surge, since I have none myself. That could have been the smoothets way yes, but im not sure on top of my head wether that would come out even compared to the Burning purpose build. On a side note, take a look at the rakata gear, got tons of Surge, and that kinda pisses me off, since I loose so many defensive stats from the Rakata Tier. It's kinda weird. (01-16-2012 02:52 AM)cerberias Wrote: I never meant to insinuate calling you an idiot - the comment of idiocy was only directed at that example, your post as a whole was very well made and gave me some good ideas to increase my own threat generation some. I still think that such examples are important, because there are some fights that are better for each Build, so my I guess the real idocy was me being biased, tired and thereby not using another example favoring the Hybrid build aswell. (01-16-2012 02:52 AM)cerberias Wrote: As for the shield part - if you use it perfectly it may come out ahead on reducing burst damage but to time it that right so that you're never losing damage from holding off on blade storm but also only using the shield for burst damage purposes would be nigh impossible and therefore you're either going to suffer in threat generation or burst mitigation - unless you can find a fight where the burst damage happens every twelve seconds This is the very core of the problem, and the whole discussion. Since some fights will suit the 15 second cd on Unremmetting better, where some fights would fit the Blade Barrier better. So it really comes down to playstyle and preferences. And then we have a whole other discussion, AE tanking where the traditional spec has a higher focus gain, and higher damage on both Force Sweep and Cyclone Slash. All in all they are as close to 1:1 as they can get right about now. Was thinking something along this? 31/10/0 [Immortal | Defense T7 Build] A Defensive spec with alot of utility, such as on the go CC, Stun with increased threat, increased Rage | focus gain, increased Shield Chance, a High-damage ability /w 15 second cd and a force shield that absorbs roughly +10 % of your total hp. Be adviced that certain boss mechanics might leave you with a smaller Resource income. A highly flexible spec that provides us with the best AoE threat available and a solid toolbox of utility, threat and survivability. ![]() Alternative Builds: 31/10/0 (link would be here) 14/27/0 [+4% DR/DoT Hybrid Build] A Hybrid Defensive spec, going deep into the Vengeance | Vigilance tree to gain a higher healthpool, increased damage reduction to all sources, immunity to CC after charge, improved Intercede | Guardian Leap, that will also provide you with the 20% damage reduction, and a resource free Smash | Force Sweep every 12 seconds. Be adviced that resource management is harder, and mobility is a must to maintain buffs from Charge. A Dot focused build, that can, if played correctly save yourself from tons of damage; furthermore providing you with a high damage ability every 9 seconds for optimal threat and damage. ![]() Alternative Builds: 14/27/0 (your build f. ex) 15/36/0 etc. Thoughts ? I am really trying not be biased when writing this. And the ratings would of course seem less smack face etc. (01-16-2012 02:52 AM)cerberias Wrote: Well, I havent seen p3 Soa on hard mode but on normal mode its pretty much just a dps race - theres not really a whole bunch of damage flying at the tank, but you could get a pretty decent uptime and usage of unstoppable by using it whenever hes casting at you, since he'll stop to cast you can quite easily get in a charge while hes standing still without messing up his positioning. I don't see there being enough of a difference between the specs on p3 as resources arent a problem and all that matters is that you can get him into position and do a decent amount of burst damage during the 10 seconds hes on the ground. True about the casting, I did that aswell when tanking him in the hybrid -however I like that I can pop my BB shield just as the spinner fall, because I must admit, they didnt exactly make it easy to spot where it's exact landing spot will be
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