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Scoundrel/Operative Healing Compendium
01-10-2012, 04:07 AM
Post: #94
RE: Scoundrel/Operative Healing Compendium
(01-09-2012 07:42 PM)Fugaru Wrote:  Has anyone considered using Shiv in our rotation together with Surgical Probe. I found it a great way to gain that second Tactical Advantage or, more importantly, use it to refresh TA.

Spending energy on damage does not help with increasing our healing per energy, and it will drastically lower your healing per cast time. I strongly recommend against trying this. Do a casts over time spreadsheet like mine with this and you will see an unacceptably low amount of healing if you spend any energy on non-healing spells.

(01-09-2012 07:42 PM)Fugaru Wrote:  I also saw someone mention that refreshing Kolto Probe x2 is pretty important and should be mentioned in the healing priority list/rotation. The only heal that would be a smarter choice energy wise would be Nanotech x4.

This information has been discussed before, and the HPE values for all spells is viewable in the spreadsheet.

(01-09-2012 07:42 PM)Fugaru Wrote:  We have a lot of talents that boost the healing from Surgical Probe that makes it our best HPS and HPE. However, I still need to calculate my crit/surge values and see how the numbers turn out.

This is incorrect. SP has much lower HPS than Kolto Infusion/Injection, and you can't really measure the HPE because it costs TA - not energy. It isn't a completely free heal, however, because you have to spend energy to get the TA. If you try healing with only SP in anything but the easiest instances you will be sorely disappointed with your results.

(01-09-2012 07:42 PM)Fugaru Wrote:  If I look at the tooltip for Accomplished Doctor, the 30% critical healing bonus has an effect on surge, not on crit right? So even if Kolto Infusion turns out to be a better HPS or HPE option with crit/surge taken into account, you still can't rely on the healing output since crit will always be RNG.

30% healing bonus is a boost to surge, yes. If you crit, the heal will be 30% stronger with that talent than it would have been without. Kolto Infusion is by far our best HPS spell, but the fact that it costs TA + a high amount of energy makes it almost unusable in most intense situations. If you throw out even a single Infusion you will probably go out of energy shortly thereafter - unless you had extra TAs up from KP procs and cast the Infusion instead of Injection.

Talking about RNG/crit being unreliable is a constant bit of misinformation in this thread. While it is not reliable on a *single* cast, crit/surge helps make us much more efficient in the long run. If you'd have to crit every few seconds to keep a tank alive in a fight, then you probably are undergeared for that fight. Crit is about making us more efficient over time. Crits allow you to do in 2 casts what you would have done in 1, which then lets you switch to DS to regen if necessary or switch targets earlier than you could have before.

(01-09-2012 07:42 PM)Fugaru Wrote:  One final thing I didn't see here before: Nanotech +3 is quite strong although you need to make sure that at the time you cast it, you're target is in 10m range of 2-3 other players. Before I tested it, I assumed you could cast it on yourself and run towards a group of players in order to spread the hot but this is not the case.

It is strong as far as HPE goes, but it is not a large amount of healing. It is more group mitigation than anything. Per target it has the lowest HPS of any spell save for a single stack of KP.
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RE: Scoundrel/Operative Healing Compendium - Jagare - 01-10-2012 04:07 AM

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