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Scoundrel/Operative Healing Compendium
05-11-2012, 07:39 AM
Post: #261
RE: Scoundrel/Operative Healing Compendium
Before I start this, I want to mention I haven't healed end game prior to 1.2...

I still don't get it why is alacrity so bad. I mean, don't aim for it, but don't remove it from your gear altogether.

My character is half Rakata and has some Columi and Recruit pieces, my Kolto Injection's casting time is 1.6 sec. with all the alacrity(I haven't touched my mods yet) and incidentally, an on use alacrity relic(I think from the Fabricator in Karaga) makes it 1.4.

This has not affected my energy management, even when nanotech casts are involved. More over - it has saved my mates many times, as Surgical probe is often not enough to keep them up.

I've never been faced with an unhealable encounter before.

The only catch I can think of is that I'm only healing 8 man ops, not 16. If I had 3 other people to work with, I'd happily neglect Kolto injection for a Kolto probe+Surgical Probe spam(using Nanotech when it's not going to be wasted on a single target). But I have only one other healer backing me up, so on some spiky fights and on trash(we have a leeroy attitude towards it Smile ) I find it highly unreliable to depend solely on hots, so I like alacrity a lot.

Correct me if I'm wrong, but healing over time crits(high and/or frequent) don't seem sufficient in a 2 healer group scenario.

Maybe I'm wrong, I've been doing this for less than a month(and on my alt), but this is my experience so far.
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RE: Scoundrel/Operative Healing Compendium - Shirval - 05-11-2012 07:39 AM

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