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Scoundrel/Operative Healing Compendium
05-05-2012, 04:50 AM (This post was last modified: 05-05-2012 05:00 AM by quazimodo.)
RE: Scoundrel/Operative Healing Compendium
(05-04-2012 11:44 PM)Eroghant Wrote: There IS one enhancement that comes with BOTH Power and Crit: Advanced Reflective Enhancement 22 (18 End/39 Shield/27 Power/27 Crit).Good find, sorry I missed that. For reference, Reflective 21 enhancements have 1 more power and crit each than the 22 version (there's also a 25 version with 33 crit/power, drops from HM EV/KP 1 and 2). For this list, I used the 21 version, if you manage to grab 4 of the 25's, you can just bump up your power/crit by 20 each.
I've played around on Mr. Robot for a bit and I think I've come up with a BiS guide to follow. Some notes:
1. Since all campaign gear can be RE'd and crit-crafted, as well as lower level orange gear, and all mods can be transferred freely, I didn't bother including augmented gear. Having the regular vs. crit version of the item won't change how you gear. For the record, Cunning augments are better than power augments, so all your augments should be Cunning).
2. A lot of people like to go 2/2 set bonus with pvp and pve for the big RN/KC gain. Numbers wise, youll lose 42 cunning (more after bonuses add up), which calculates to 7 bonus healing and 0.24% crit (if your gear is otherwise BiS, % bonuses and things like that could alter that number with different gear). Since you gain 15% healing to RN/KC, that seems like a worthwhile tradeoff to me.
3. At the mod 25/lvl 61/rating 146 level, Surge and Alacrity always come in 57's. This means your surge will either be 228 or 285, so I made my target surge 285.
4. All mods can be learned, so find yourself a good cybertech friend that can pump these out for you.
BiS List/ Process
So, here's my workflow/thought process in determining BiS. I started with full Campaign/BH gear, everything that says Field Medic/Mender on it, that gave the most appropriate stats (highest Cunning). This leaves you under the surge target, so swapping both implants to BH MK-3 Targeter puts you at 285 surge. This gives you the following stats:
1860 Cunning, 489 Power, 260 Crit, 285 Surge, 285 Alacrity.
If Bioware nerfs those Reflective enhancements, you'll probably always have 285 surge, 285 Alacrity. But since we have these awesome enhancements, swapping all of your alacrity enhancements out for Advanced Reflective Enhancement 21 gives you the following:
1860 Cunning, 497 Power, 350 Crit, 285 Surge, 57 Alacrity.
Note that the leftover 57 alacrity comes from the Ear. There is only 1 other option for ear with the same level of cunning, and that gives surge, which we don't need.
But wait, theres more! There are 6 mods to choose from: Artful (power) and Keen(crit) 26 (heavy secondary), 26A (heavy cunning), 26B (heavy endurance). 26B is crap, so toss that. If we go through and put in Advanced Artful Mod 26A for all of our mod slots, we drop under the crit target, so 2 of those mods will have to be Advanced Keen Mod 26A. This looks pretty good:
1946 Cunning, 451 Power, 251 Crit, 285 Surge, 57 Alacrity. 598.3 Bonus healing, 34.75 Crit chance (for the record, dropping those Keen mods for Artful mods gives you 4 more bonus healing, 1% less crit chance. Not worth it).
I thought I was done here, but I was curious and put in Advanced Artful Mod 26 mods instead of 26A mods to see what the difference is. Since the crit bonus is bigger, we only need 1 Keen, not 2. This comes out like so:
1843 Cunning, 608 Power, 268 Crit, 285 Surge, 57 Alacrity. 611.2 Bonus healing, 34.77 Crit chance That's surprising. Even though we lose over 100 cunning, the +150 power ends up being more valuable. Crit chance goes up by a negligible amount, but it's still technically more.
Link for the spreadsheet of all these numbers
My Mr.Robot character's wish list has this optimal gear loadout (without augments)
So to summarize, it appears that the BiS loot is to get the highest-cunning non-set pieces (ear, implants, bracers, belt, offhand).
Swap all Alacrity enhancements for Advanced Reflective Enhancement 21 (25 if you can get them).
Swap all mods for Advanced Artful Mod 26, with 1 Advanced Keen Mod 26.
If you can, get 2 War Hero armoring pieces for the set bonus. Finally, you can swap one of your armorings for Advanced Skill Armoring 26 and gain +11 Cunning (since we'll have an extra set piece floating around). I forgot to add this into the calculations, but it's basically just a straight stat boost.
Please feel free to criticize/critique/flame my reasoning and show me better options to use.
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RE: Scoundrel/Operative Healing Compendium - quazimodo - 05-05-2012 04:50 AM