MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs

Your login from any MMO-Mechanics forum or site will work here.

Hello There, Guest! Register

Post Reply 
Scoundrel/Operative Healing Compendium
05-04-2012, 11:44 PM
Post: #257
RE: Scoundrel/Operative Healing Compendium
(05-04-2012 04:35 PM)quazimodo Wrote:  Enhancements come with End/(Crit or Power)/(Surge or Alacrity)

The general consensus is that crit and surge are necessary to ~250 each. On mods/enhancements, crit ONLY competes with power and surge ONLY competes with alacrity. Therefore, the easy way to look at it is: crit to ~250, then power; surge to ~250, then alacrity.

There IS one enhancement that comes with BOTH Power and Crit: Advanced Reflective Enhancement 22 (18 End/39 Shield/27 Power/27 Crit).

I have referenced this enhancement in my post on the previous page, and while some people will scoff at it because of the shield, I challenge anyone to find an issue with it. In MOST cases, using this mod in place the Power/Alacrity or Crit/Alacrity enhancements will net a loss of 10 of one stat and a gain of 27 of the other (more than a fair trade off).

Like many, I'm probably sitting slightly higher on crit than I need to be (392 rating). By replacing 3 of my Crit/Alacrity enhancement with the Reflective 22, I would lose 1% crit and 153 Alacrity and gain 81 Power. I'm not sure about all of you, but I still can't justify the large amounts of Alacrity on Rakata, nor do I find it beneficial in any way. But until I get my hands on some more Reflectives, it stays .

Here's a character link:
Lhayzee of Tarro Blood
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Scoundrel/Operative Healing Compendium - Eroghant - 05-04-2012 11:44 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)