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Scoundrel/Operative Healing Compendium
02-23-2012, 05:57 AM
Post: #235
RE: Scoundrel/Operative Healing Compendium
(02-22-2012 08:02 PM)denDAY04 Wrote:  Might I also suggest something added to the "How to heal" list?

I'm thinking a new 3b or putting it under the notes.
The thing being: If damage to tank < vital --> KP all party members.

Explanation:
Purely verbal it says: If the tank doesn't take more damage than 2x KP and perhaps one SP can handle, then stack KP on the other party members.
This prevents you from standing idle and doing nothing because there's no serious damage, and instead provides backup heal for group damage and a much higher chance of procing TA.
I have tried this in HM FPs and it worked out really well. As long as you start this sequence at 100% energy, you will not go underneath 70% as long as you don't spam the KP and will leave you plenty of energy for emergency healing even if you should spam away your TA due to max e/s.

I know that OP states that having just one KP is never worth it, but keep in mind that the primary purpose of this sequence is not healing, but procing TA and not just standing idle by when there's nothing too urgent to heal.

What I do is usually:
- 2x KP are already on tank and I have one or two TA.
- Tank takes a hit and it can be healed up sufficient by SP.
- Wait a second or two to make sure that he doesn't take another big hit.
- Puts one KP on part member 2.
- Puts one KP on party member 3.
- Checks if tank needs a new KP
- Puts the second KP on party member 2.
And so forth.


Just thought it was worth mentioning, even though I don't know if this has been said at some earlier point in this discussion :/

This works great in HM FP's because you have a lot more down time and periods of low damage than in HM/NM ops. In HM FP's you can maintain 2 stacks of KP on all members of the group, which will (in my gear) mitigate the vast majority of damage dealt to the group. You can keep refresh your hots and focus your SPs on the tank. The problem with this in ops is that:
1. can't have hots on the entire raid (not even close in 16man)
2. the tanks consistently takes more damage so that SPs alone won't be near enough to keep him up
3. There isn't real downtime in boss fights so your choosing to spend your energy on excessive hots instead of casting KI or RN on the raid.

The only ops fight I have found that it is worth it to focus on hots in is NM Karagga. In this fight there is enough damage dealt to the raid that your hots usually don't overheal and become an efficient means of keeping the raid up. All the other fights deal mostly single target damage with some phases where the raid takes damage. These don't warrant hot spamming since there will be much over heal and limit your ability to tank heal. (which is what were best at right now anyway)
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RE: Scoundrel/Operative Healing Compendium - Kuramasu - 02-23-2012 05:57 AM

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