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Scoundrel/Operative Healing Compendium
04-05-2012, 05:24 PM
Post: #241
RE: Scoundrel/Operative Healing Compendium
I wouldn't drop it, especially since it gets boosted in 1.2. Here's a spec with both of them. http://www.torhead.com/skill-calc#401MffrzGoRzsZ0cZGb.1
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04-13-2012, 01:11 AM
Post: #242
RE: Scoundrel/Operative Healing Compendium
Thanks for this. OP really helpful and I've waded through much of the discussion. Only just starting to realise what "noob" means...
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04-14-2012, 04:12 AM
Post: #243
RE: Scoundrel/Operative Healing Compendium
Now that 1.2 is out, I'm really interested in seeing some numbers from other Operative healers to kind of see how I'm doing in pve. I am in no way, shape, or form an excellent player (or theorycrafter) but I do definitely appreciate communities like this for the information you all provide and the help I get.

I'm guessing this thread would not be a good place to have these kinds of discussions (comparing hps/skill usage/etc) but maybe someone could make a thread for that type of purpose in the future.
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04-14-2012, 05:12 AM
Post: #244
RE: Scoundrel/Operative Healing Compendium
As a secondary source, I can tell you that Nanotech is an incredibly potent ability now. It was a full half of my healing taken on Toth/Zorn last night (other healer was a Sorc, both doing raid heals).

Even Angels must kill from time to time...
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04-15-2012, 02:15 AM
Post: #245
RE: Scoundrel/Operative Healing Compendium
What are people's thoughts on our BiS relic? I took a look at the sage forums' theorycrafting, which says:

Quote:As you can see; the Residual Mending will heal a similar amount to the others; however, If you're topping a player off; the player hits full HP; you're now over healing (wasting heals) that person, lowering the healing amount. I can see some viable situations where this might be useful, say Foreman Crusher where a lot of healing is focused on one person to take the frenzy hits, but outside of this, its better HPS while to use a clickie-relic, where you get a controlled use over that power.


But I am wondering what our best clickie relic will be. +crit/surge is probably on a diminishing return due to the amount of crit/surge on our gear, but what about power vs. alacrity? Does it share a CD with any power adrenals?
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04-16-2012, 06:16 PM
Post: #246
RE: Scoundrel/Operative Healing Compendium
(04-14-2012 05:12 AM)Kaedis Wrote:  As a secondary source, I can tell you that Nanotech is an incredibly potent ability now. It was a full half of my healing taken on Toth/Zorn last night (other healer was a Sorc, both doing raid heals).
This is correct, on 16m HM T/Z it was most of my healing (I was tank and off-raid). Kolto Cloud alone was 516 HPS on our best attempt.
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04-17-2012, 02:12 PM
Post: #247
RE: Scoundrel/Operative Healing Compendium
(04-14-2012 04:12 AM)Puli Wrote:  Now that 1.2 is out, I'm really interested in seeing some numbers from other Operative healers to kind of see how I'm doing in pve. I am in no way, shape, or form an excellent player (or theorycrafter) but I do definitely appreciate communities like this for the information you all provide and the help I get.

I'm guessing this thread would not be a good place to have these kinds of discussions (comparing hps/skill usage/etc) but maybe someone could make a thread for that type of purpose in the future.
This is a screencap of my parser from our 8M Hard Mode Toth/Zorn kill tonight:

[Image: HWUiY.png]
I heal with a Sorc and lean more towards tank healing, but was able to land RN on 3+ targets quite often. I'm also not sure why it only shows 2877 for Diag Scan, as I was using that significantly more. Kolto Infusion usage is normally much higher as well.
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04-25-2012, 08:03 AM
Post: #248
RE: Scoundrel/Operative Healing Compendium
Fear thankyou for your parser, anychance you can post up your stats please so i can compare mine,
1100 hps wow, not sure mines even close.
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04-26-2012, 01:14 AM (This post was last modified: 04-26-2012 01:16 AM by Seront.)
Post: #249
RE: Scoundrel/Operative Healing Compendium
(04-25-2012 08:03 AM)Glorfindal Wrote:  Fear thankyou for your parser, anychance you can post up your stats please so i can compare mine,
1100 hps wow, not sure mines even close.

8 Man Hard Mode Torn/Zoth... Scoundrel Healer.. Co-heal with a Sage. I'm particular proud of only overhealing by like 3%, heh. (Not 100% sure that torparse picks that up correctly, but considering all the damage going around in this fight I wouldn't be surprised). Like others, in 16 man kolto cloud was almost 50% of my heals, but in 8 man it's generally only cast on 3 people. I.e., 2 melee dps + toth tank, or 2 ranged dps + me if I'm on the Zorn side.

http://www.torparse.com/a/16442?q=MXwxNj...cyODk2eDE=


Total Effective Heal 446709.38
Total Overheal 14557.62
Effective Heal % 96.84%
Overheal % 3.16%
Average Effective HPS 1407.97
HPS Lost to Overheal 45.88
Overheal: 3.16%
Effective Heal: 96.84%
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04-28-2012, 01:58 AM
Post: #250
RE: Scoundrel/Operative Healing Compendium
I've been asked to step up as a healer to fill needs with the guild I've been raiding with as of late. Moving from a tanking full-time position to a healing position is definitely interesting. I've done pretty well keeping up on the basic mechanics for Op healing and wouldn't call myself a novice in any means, but with 1.2 out, I'm looking for some concrete theories regarding Alacrity.

Prior to 1.2, common knowledge said that Alacrity was generally a bad stat due to energy management; even more so for HoT focused Ops healers like myself. However, with the change to Surge and cast times, is Alacrity finding a small niche into our stat priority.

I ask this for two reasons: first, being 4/5 Rakata, I'm finding that everything is stacked with Alacrity; and second, in previous gear, I shaved off every ounce of Alacrity for Surge (putting me DEEP into the Surge DR (461 Surge = 79.x%; losing 200 Surge keeps me +75%).

Prior to the other night, I was planning on replacing most of my Power/Surge and Crit/Surge enhancements with Advanced Reflective Enhancement 22 (18 End/39 Shield/27 Power/27 Crit). I know what you're thinking, "Shield, WTF you need that for?!" However, this enhancement is the ONLY enhancement that has BOTH Power and Crit, and, when compared to many of the enhancements in the Columi/Rakata gear (which is Endurance heavy) the returns via Crit and Power on this 22 exceeds that of the 'superior' 24s/25s.

That said, I can effectively shave my Surge down so that I'm not heavy in DR by gaining significant amounts of Power and Crit in it's place.

The trick here, though, is that doing this will start putting me deep into the Crit DR. Considering this, should Alacrity be considered to around 10%, or should I still shave it off and go deep into Crit/Surge DR due to the fact that more Crit/Surge is still more Crit/Surge?

I can't see any 'real' changes to us in 1.2 that warrants adding Alacrity, but I am aware that 'some' additional speed will help in those rare (but becoming more frequent) "oh crap" moments.

I hate to necro the old discussion, but has there been any change?
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