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OP Raid setup
12-10-2011, 03:48 AM
Post: #1
OP Raid setup
So I wasn't able to lvl high enough in Beta myself so I need to seek out opinions here:

What do we expect the best raid setups to be? Obviously different Tank/DPS/Healing specs will be pro/con on various fights. But what about the high level? For both 8 and 16 man Ops?

I'd assume the following, but please correct me.
8 man
2 tanks
2 healers
4 dps

16 man
2 tanks (+1 possibly for adds on some fights)
4-6 healers (5 normally, 4 for dps timers, 6 for learning complex fights)
10 dps?


Opinions plz.

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12-10-2011, 04:23 AM
Post: #2
RE: OP Raid setup
(12-10-2011 03:48 AM)Belaganor Wrote:  So I wasn't able to lvl high enough in Beta myself so I need to seek out opinions here:

What do we expect the best raid setups to be? Obviously different Tank/DPS/Healing specs will be pro/con on various fights. But what about the high level? For both 8 and 16 man Ops?

I'd assume the following, but please correct me.
8 man
2 tanks
2 healers
4 dps

16 man
2 tanks (+1 possibly for adds on some fights)
4-6 healers (5 normally, 4 for dps timers, 6 for learning complex fights)
10 dps?


Opinions plz.

Depending on fights/gear/etc you might see 3 healers, or 2 healers and a hybrid healer, or even 2 healers and 2 hybrid healers (thinking Ancient pylons here) in 8man, but other than that I'd call that pretty much correct.

There was a quote a long time ago about 16 mans being doubled (so 4 tanks) but from what i've seen so far that just isn't true.
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12-10-2011, 05:58 AM
Post: #3
RE: OP Raid setup
On beta alot of 8 mans were running with only one tank. Someone else with the ability to tank would run in a DPS spec, but have some tanking gear on them to off tank when needed.

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12-10-2011, 01:32 PM
Post: #4
RE: OP Raid setup
To provide the perfect composition you are required to have the following

JK - Guardian (Defense) - Tank OR Guardian (Vigilance) Melee DPS
5% Damage/Healing Bonus(Buff)
5%Accuracy Bonus(Buff)
4% X5 = 20% Armor Diminishing on Boss (Debuff) (ALL FORMS OF DPS BENEFIT FROM THIS - INCLUDING CASTERS)
JC - Shadow (Kinetic Combat) - Tank OR Any Consular if you have a Commando (Combat Medic)- Healer
10% Damage Reduction (Buff) Internal & Elemental
10% Damage Reduction (Debuff on Boss)
5% Stat Bonus(Buff)
Commando (Combat Medic)- Healer
10%Damage Reduction (Buff) All
10% Armor(Buff)
5% Endurance(Buff)
Trooper - Any AC/Spec
5% Crit(Buff)

So Generally our Composition dependents are as follow:

Guardian Tank/DPS (Vigilance)
Shadow Tank (If you have a Commando Healer you can have any JC)
Commando Healer (Making the Shadow Tank into ANY Jedi Consular)
Any Trooper

These 4 Are a Must in order to Maximise every buff. Now Remember we will need 2 Tanks 5/6 Healers and 9/8 DPS, Depending if DPS or Heals is more in Demand.

Our Preference list will be:

1. The 4 Must (Buffers)
2. Special Need Class ( Kiter, CCer, AOEer, etc)
3. Spec Value + Gear Value
4. Spot Fillers

This of course can change at any time
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12-10-2011, 02:45 PM
Post: #5
RE: OP Raid setup
You don't have Inspiration
Inspiration
Jedi Knight (Sentinel)

Activation time: Instant
Cooldown: 300 secs
Mirror: Bloodthirst

Requires and converts 30 stacks of Centering to inspire you and your party, increasing all damage and healing dealt by 15%. Lasts 15 seconds.
listed as a need. I find your list flawed.
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12-10-2011, 05:32 PM (This post was last modified: 12-10-2011 06:13 PM by Primalthirst.)
Post: #6
RE: OP Raid setup
Or to simplify to cover all class buffs you need:

At least 1 Sith Warrior, 1 Sith Inquisitor, 1 Bounty Hunter and 1 Imperial Agent

The AC specific buffs are covered by:

Mercenary - Bodyguard (Armor Buff, Damage Reduction Buff -All)
Marauder - Any spec (Bloodthirst)
Assassin - Darkness or Powertech - Shield Tech (Accuracy Debuff, Damage Reduction Debuff)*
Juggernaut - Any spec or Mercenary - Arsenal or Imperial Agent - Sniper (Armor Debuff)**

*Darkness uses Wither which is AoE whereas Shield Tech uses Combust which is single target when utilising the Damage Reduction Debuff
**Best applied by a Arsenal Dps as Tracer Missile is part of their rotation. Immortal tanks can also use it effectively and Vengeance use it as a Rage builder. Snipers will need to go out of their way to apply the debuff.

Therefore an optimal raid composition will utilise the following to cover all buffs (this is excluding class balance considerations):

Assassin - Darkness as a tank (most effective debuffer of multiple targets)
Mercenary - Bodyguard as a healer
Mercenary - Arsenal as dps or Juggernaut - Vengeance/Immortal
Marauder of any dps spec

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12-10-2011, 07:17 PM
Post: #7
RE: OP Raid setup
You are forgetting DEBUFFS STACK!

I've yet to see any 16 man content that takes 4 tanks. Hell most fights still only require one main tank!

As a tank you are going to be DPSing quite a bit on most encounters! I guess this is why they allow us to stance dance!

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12-10-2011, 07:59 PM
Post: #8
RE: OP Raid setup
I thought debuffs only stacked on players, not on mobs?

You're just jelly you have to Beta test for the Oceanic release.
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12-10-2011, 11:48 PM
Post: #9
RE: OP Raid setup
They very much do stack on Raid bosses...

Watch the debuffs on the boss

http://www.youtube.com/watch?v=DN9OiZGj5cg

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12-11-2011, 08:05 AM
Post: #10
RE: OP Raid setup
Quote:I thought debuffs only stacked on players, not on mobs?

It was theorized as such, never proven. We still haven't proven their benefits stack, though. I for one very much hope they do not, as that would completely destroy class balance for raids.

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