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DPS Craft: Warriors/Knights
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03-02-2012, 12:50 PM
Post: #81
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RE: DPS Craft: Warriors/Knights
Well I at least made the offer.
![]() I've got the core stats, talents and it em cache set up, now working on parsing ability data. After that I will write the rotation calcs for juggernaut tanking. When I get there I, will start needing help to get started but once the basics are down it should go preety quickly. Sorry fire Dowling, phone Swype is weird |
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03-08-2012, 08:19 AM
Post: #82
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RE: DPS Craft: Warriors/Knights
v1.2.3 posted, changes in OP.
I will likely wait for 1.2 notes to come out before makes major changes, namely to the gear selection/lists. In the meantime I will try to refine some calculations. |
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03-09-2012, 01:39 PM
Post: #83
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RE: DPS Craft: Warriors/Knights
(03-08-2012 08:19 AM)Ezmode Wrote: v1.2.3 posted, changes in OP. Thanks for the fixes. Just a thought for QoL improvement - maybe selecting an Artifact item should bring up it's default mods when selected. That way if you've changed it the experience is no different, but if you haven't it's easier. |
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03-09-2012, 01:50 PM
Post: #84
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RE: DPS Craft: Warriors/Knights
I have considered that, and may work on it, but depending on what the 1.2 notes say, I might be getting rid of Gear itself and simply leave in the mods. Sadly there is no way to easily automate it, or make it easier to code in, so the issue really because my desire to sit and read through a hundred items and make sure each mod is correct, unlike DB sites that are able to pull that information from the game files.
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03-09-2012, 03:03 PM
(This post was last modified: 03-09-2012 03:04 PM by Jothay.)
Post: #85
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RE: DPS Craft: Warriors/Knights
Rage 0.0.0.4 Alpha has been posted to http://rage.codeplex.com/. This new build starts demonstrating how mechanics in Rage will work for players accross different models (Juggernaut is the only present model at the moment). Check it out!
Please note that I am not posting this here to discredit EzMode's work, my hope is that users will have 2 equal and separate methods of verifying that they are doing right by gearing a certain way. Much like how Rawr and Landsoul's spreadsheet were. |
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04-17-2012, 06:49 PM
Post: #86
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RE: DPS Craft: Warriors/Knights
Is this spreadsheet still being worked on? I'm curious to see 1.2 Annihilation.
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04-18-2012, 03:14 AM
(This post was last modified: 04-18-2012 03:16 AM by Ezmode.)
Post: #87
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RE: DPS Craft: Warriors/Knights
Yes, I am still working on it. I have a few bugs to work out and put in the new sets of gear/mods as well. So far, Annihilation/Watchman is coming to be far ahead of Carnage/Combat. It seems like an over inflated amount, so I need to see if there are errors causing that.
Example: Carnage with regular priority rotation: 1500 Carnage with Ravage priority during Gore: +120 Annihilation: +400 |
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04-28-2012, 01:30 AM
Post: #88
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RE: DPS Craft: Warriors/Knights
v1.3 posted, changes in OP.
I don't have new gear in there yet, but I may be working with someone to find a way to pull that from AMR, soon. Sorry for the delay, many things have been happening around here and offline, keeping me from working on the spreadsheet as much as I'd like. My MS Office no longer works, so until I get that resolved, I'll have little chance to work on it. Please let me know if there are any errors in this one, or things that may need to be changed/added. Also, I put in an extra rotation type for Carnage/Combat, where you use Ravage only with Gore up (to see the damage contribution in the pie chart, please select Carnage/Combat first then the other rotation. I was not able to make that change in the macros). |
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04-28-2012, 03:25 AM
Post: #89
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RE: DPS Craft: Warriors/Knights
As a user, I found it much more useful to me to just be able to input all of my stat values, instead of my actual gear and mods/enhancements/augs in each. I found the gear inputing to be a hassle and loved being able to just put in str/willpower/end/acc/crit/surge etc.
In my mind, because of the way the gear sets work, I think using this sim to identify the proper stat sweetspots is the way to go, and then use whatever gear on a piece by piece basis, (based on what's available to you at the time) in order to get you closer to the theorized stats sweet spot. Ie. If we could use DPS craft to identify the best mix of accuracy, crit %, surge, power, STR, WP, etc, and then just determine on our own what sets of gear can get us closest to those #'s. I hate that in the gearing process of changing between tiers of gear, that we basically have to do a stat reversal between acc/power and crit/surge in various slots when we change gear tiers from columi to rakata, or from rakata to BH or Campaign gear. If legs had accuracy/power in one tier, they will have crit/surge or power/surge on the next, so it's hard to evaluate upgrades unless looking at a future projection that you want to get to. Because piece by piece might be a downgrade at the moment, but in the future you'll want it. Hope that helps. |
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05-08-2012, 06:08 PM
Post: #90
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RE: DPS Craft: Warriors/Knights
When i try to download this File i get the following Message:
Die Datei C:\Documents and Settings\******\Local Settings\Application Data\Mozilla\Firefox\Profiles\tfjga3gg.default\Cache\7\5F\789FCd01\789FCd01\0000e186.js enthält den Js/Exploit.gen Trojanisches Pferd. Unbestimmter Säuberungsfehler, OAS hat Zugriff verweigert und Scan fortgesetzt. Entdeckt mit dem Scan-Modul der Version 5400.1158 DAT-Version 6704.0000. But it looks like it is more a Mediafire related Problem and not your xmls-File, because i have Script Scanning enabled and the Download Page is blocked by the McAfee Scanner. |
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