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Eternity Vault: SOA
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02-17-2012, 07:14 AM
Post: #130
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RE: Eternity Vault: SOA
(02-17-2012 12:24 AM)Khadroth Wrote: The amount of RNG in this fight is rediculous especially drawn out over a 10 minute+ fight. We finally got him down in 8m HM last night. Honestly once we got the ball strat down p2 ceased to be the problem (thanks for the strat btw Petrus), the only trick was the transition to p3 and not triggering it with someone in the air. P3 on the other hand got really annoying with the aggro drops causing him to run out from under the pylons, we had to resort to our DPS shadow taunt swapping with our Guardian tank to make sure Soa would take the hit (our Guardian was insisting he wasn't just dropping aggro after the mind traps). I can say the enrage on this guy is pretty tame, you can last through a good 1-2 more pylon drops after enrage to try and stretch the odds for victory. Couldn't agree more... We've been getting him down to phase three consistently, but each time a tank or the tank is getting cycloned just before the phase. Even if we plan and slow down the damage output before-hand, he still throws them up at the inconvenient moment. Then, he doesn't have the decency to kill off the person, instead bugs them out at the bottom floor so they cannot be revived. And somewhere I read phase three only had one sphere, we learned fast that it doesn't, even on eight man. I doubt they'll ever fix all that you listed, but at least half of it would make the fight respectable. |
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