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Eternity Vault: Annihilation Droid XRR-3
01-26-2012, 02:16 AM
Post: #41
RE: Eternity Vault: Annihilation Droid XRR-3
Cannonade was only hitting for about 5k on nightmare last night.

Opening turrets are also nerfed a bit, to be in line with the no CC thing. They'll still take someone out in 4 - 5 seconds without heals, but not NEAR as bad as they were before.
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01-26-2012, 02:44 AM
Post: #42
RE: Eternity Vault: Annihilation Droid XRR-3
(01-26-2012 01:51 AM)dulfy Wrote:  Btw not sure if this has being mentioned but the turrets are no longer CCble since patch 1.1 (they now have boss immunity).

Adds didn't pop for us when killing the turrets on 16-hardmode last night, weird.

Adds also didn't spawn on 16-man normal for us last night. Possibly a bug exclusive to the 16-man version?
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01-26-2012, 07:26 PM
Post: #43
RE: Eternity Vault: Annihilation Droid XRR-3
we oneshotted him on 16m nightmare, finally got 3 tanks up to par

either he was nerfed bad or we just went in like the face melting gods we are Tongue


the targeted rockets did next to no damage, cycling a smuggler shield and 3 healing sages aoe was more then enough to keep the raid alive

had two dead at the end but did not see an enrage
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01-27-2012, 04:54 AM
Post: #44
RE: Eternity Vault: Annihilation Droid XRR-3
(01-26-2012 07:26 PM)Antario Wrote:  the targeted rockets did next to no damage, cycling a smuggler shield and 3 healing sages aoe was more then enough to keep the raid alive

had two dead at the end but did not see an enrage

Just FYI the gunslinger/Sniper Diversion
Diversion
Smuggler (Gunslinger)

Range: 35m
Activation time: Instant
Cooldown: 60 secs
Mirror: Diversion

Throws a smoking canister at the target, reducing its accuracy by 45% for 9 seconds and exposing the target from cover for 6 seconds.
talent/ability which applies the 45% miss chance debuff is actually better than( and stacks with) their bubble to lower missile dmg. Diversion won't last the entire barrage but it should make it healable in most circumstances even without a bubble.

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01-27-2012, 05:50 AM
Post: #45
RE: Eternity Vault: Annihilation Droid XRR-3
(01-27-2012 04:54 AM)Lackies Wrote:  
(01-26-2012 07:26 PM)Antario Wrote:  the targeted rockets did next to no damage, cycling a smuggler shield and 3 healing sages aoe was more then enough to keep the raid alive

had two dead at the end but did not see an enrage

Just FYI the gunslinger/Sniper Diversion
Diversion
Smuggler (Gunslinger)

Range: 35m
Activation time: Instant
Cooldown: 60 secs
Mirror: Diversion

Throws a smoking canister at the target, reducing its accuracy by 45% for 9 seconds and exposing the target from cover for 6 seconds.
talent/ability which applies the 45% miss chance debuff is actually better than( and stacks with) their bubble to lower missile dmg. Diversion won't last the entire barrage but it should make it healable in most circumstances even without a bubble.

And better than that still is the Sentinel's Pacify
Pacify
Jedi Knight (Sentinel)

Focus: -1
Range: Melee (4m)
Activation time: Instant
Cooldown: 60 secs
Mirror: Obfuscate

Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds.
ability which applies a 90% miss chance debuff. Having 2 in the raid is like an IWIN button. Wink
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01-27-2012, 07:56 AM
Post: #46
RE: Eternity Vault: Annihilation Droid XRR-3
(01-27-2012 05:50 AM)Khadroth Wrote:  And better than that still is the Sentinel's Pacify
Pacify
Jedi Knight (Sentinel)

Focus: -1
Range: Melee (4m)
Activation time: Instant
Cooldown: 60 secs
Mirror: Obfuscate

Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds.
ability which applies a 90% miss chance debuff. Having 2 in the raid is like an IWIN button. Wink
Absolutely true, but I KNOW his raid has a Gunslinger/sniper, I can not assume that it has a Jugg/Sent.

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01-27-2012, 06:41 PM (This post was last modified: 01-27-2012 06:42 PM by Rooks.)
Post: #47
RE: Eternity Vault: Annihilation Droid XRR-3
Tonight was our first attempt at 16m HM, and we were getting wrecked by the Shockwave. In 16M normal mode, this damage was so low we barely noticed it. Tonight in HM, it was hitting some of our melee for 10-13k. If there is a trick to this, I'd love to know it. Or if this seems obscenely high in other's HM experience, I am not sure. It definitely did not feel like 10% more damage.

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01-28-2012, 03:30 AM
Post: #48
RE: Eternity Vault: Annihilation Droid XRR-3
(01-27-2012 06:41 PM)Rooks Wrote:  Tonight was our first attempt at 16m HM, and we were getting wrecked by the Shockwave. In 16M normal mode, this damage was so low we barely noticed it. Tonight in HM, it was hitting some of our melee for 10-13k. If there is a trick to this, I'd love to know it. Or if this seems obscenely high in other's HM experience, I am not sure. It definitely did not feel like 10% more damage.

Well assassin DPS can Force shroud to not take any dmg from it. Or if you have a sprint when he says "proximity violation" you can sprint out of range, other classes can have cooldowns that work too but otherwise no real trick to it. Its dmg + stun then dmg + Knockback followed immediately by missile barrage.

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01-31-2012, 01:09 AM
Post: #49
RE: Eternity Vault: Annihilation Droid XRR-3
(01-28-2012 03:30 AM)Lackies Wrote:  Well assassin DPS can Force shroud to not take any dmg from it. Or if you have a sprint when he says "proximity violation" you can sprint out of range, other classes can have cooldowns that work too but otherwise no real trick to it. Its dmg + stun then dmg + Knockback followed immediately by missile barrage.

I'm 90% sure that the knockback following the stun is the rear 180 arc, and not in front at all. (Opposed to the normal knockback that's frontal 180). Only noticed it during our kill last week on 8-NM, but might be worth checking.
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01-31-2012, 07:55 AM
Post: #50
RE: Eternity Vault: Annihilation Droid XRR-3
(01-31-2012 01:09 AM)Kugala Wrote:  I'm 90% sure that the knockback following the stun is the rear 180 arc, and not in front at all. (Opposed to the normal knockback that's frontal 180). Only noticed it during our kill last week on 8-NM, but might be worth checking.

I'll check it out on tuesday but I was operating under the impression the knockback before Missile barrage was 360, or that when the tank got stunned ( along with the rest of the melee) he turns toward the ranged and does his frontal swing, which would explain any melee not knocked back if they stood opposite the ranged DPS during the stun.

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