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Eternity Vault: Annihilation Droid XRR-3
01-14-2012, 03:11 AM (This post was last modified: 01-14-2012 03:12 AM by Agenteusa.)
Post: #31
RE: Eternity Vault: Annihilation Droid XRR-3
Well, tbh the only part we as healers are struggling with is the last salvo as I mentioned and staying out every salvo (with all party dpsing him, bear in mind no one is behind the pillars) means healers can´t get anywhere 40% dmg uptime. It´s just impossible. I would say 20-25% at best. And during a salvo I highly doubt that one healer alone can heal 8 members for the full duration (even on the first salvo). The prob is once his last salvo starts, not only the dmg per missile is increased but also the cast time is much faster leaving us with 10 secs at max to bring him down from 7-8% cause at that point the dmg is pretty much unbearable. And thats why I would think its best we save the shield for that phase since we are surviving the otehr phases pretty well even staying out on all salvoes.
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01-14-2012, 03:42 AM (This post was last modified: 01-14-2012 03:48 AM by Petrus.)
Post: #32
RE: Eternity Vault: Annihilation Droid XRR-3
(01-14-2012 03:11 AM)Agenteusa Wrote:  Well, tbh the only part we as healers are struggling with is the last salvo as I mentioned and staying out every salvo (with all party dpsing him, bear in mind no one is behind the pillars) means healers can´t get anywhere 40% dmg uptime. It´s just impossible. I would say 20-25% at best. And during a salvo I highly doubt that one healer alone can heal 8 members for the full duration (even on the first salvo). The prob is once his last salvo starts, not only the dmg per missile is increased but also the cast time is much faster leaving us with 10 secs at max to bring him down from 7-8% cause at that point the dmg is pretty much unbearable. And thats why I would think its best we save the shield for that phase since we are surviving the otehr phases pretty well even staying out on all salvoes.

Salvo only happens for probably about 15 - 20% of the fight. I totally agree that during it all your healers (and maybe some dps) are going to be doing is healing their asses off. No question there.

Outside of that ability though, raid damage is extremely light, assuming people can avoid the storm missiles, knock backs, and can call out when they get targeted (to apply shields). If you're needing both healers to be healing 80% of the time, maybe you need to look at your DPS a bit more.

1. Tank damage
2. Aoe Stomp damage
3. Cannonade damage.
4. Salvo

That, assuming everyone plays heads up, should really be the only damage getting tosses out on this fight. As I said, the healers need to pop CDs and go all out on salvo, there's no question. We also had our 2 merc dps and our op healer doing the same. Outside that phase though, we found the encounter very doable with 1 healer dpsing down to 50% force/heat, then switching with the other healer.

Perhaps some of the difference we could be seeing is the fact that we roll with a Sorc/Merc healer, and while I certainly don't bubble spam (rarely have more than 3 out at once) I do try very hard to keep it up on people I know are about to take damage. 3 seconds of shields probably saves 6 seconds of direct healing, and that could explain how we're getting 40ish % dps up time from our healers.

Edit:
We also make sure people save their CDs/medpacks/etc for that last burn phase. We don't have our dps healing during it, and you're right, you have very little time to burn through it before people start dying. With people using medpacks, my aoe heal + shields, and everyone popping CDs/adrenals/etc on that phase though, we've never failed to get him down before we wipe. (assuming we got to that phase
before he enraged, which we haven't always.)

We did try LoSing during the salvo phase, but he'd enrage at between 15 - 20% each time.
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01-18-2012, 11:59 PM
Post: #33
RE: Eternity Vault: Annihilation Droid XRR-3
So, maybe we're totally missing it, but we can't seem to find a rhyme or reason behind cannonade.

Sometimes it hits for 20k. Sometimes it hits for 6k. Sometimes it knocks people back. Sometimes it doesn't. We solo tanked this when we killed it, but we tried an off tank, and even though he seemed to be second on threat, it still never hit him.

Generally it was on myself as a healer.


Also seems that if I was casting an innervate on whoever got hit, while they got hit, it would only hit for about 6k after going through my shield (so about 10k). Total coincidence? Intended? Bug? No clue.


Took about 7 tries to down this with a merc/sorc healer, 2 ranged, 1 tank, and 3 melee. Never saw any kind of pattern to it.
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01-21-2012, 11:02 AM
Post: #34
RE: Eternity Vault: Annihilation Droid XRR-3
(01-18-2012 11:59 PM)Petrus Wrote:  So, maybe we're totally missing it, but we can't seem to find a rhyme or reason behind cannonade.

Sometimes it hits for 20k. Sometimes it hits for 6k. Sometimes it knocks people back. Sometimes it doesn't. We solo tanked this when we killed it, but we tried an off tank, and even though he seemed to be second on threat, it still never hit him.

Generally it was on myself as a healer.


Also seems that if I was casting an innervate on whoever got hit, while they got hit, it would only hit for about 6k after going through my shield (so about 10k). Total coincidence? Intended? Bug? No clue.


Took about 7 tries to down this with a merc/sorc healer, 2 ranged, 1 tank, and 3 melee. Never saw any kind of pattern to it.
Cannonade is threat based, straight up. Before we figured out what was actually one shotting people, we would have healers targetted early (first 15 sec of the pull) then high dps targets after that. Your tank just didn't have second threat, dps need to be using threat drops on CD, and tanks can't afk the fight, that basically sums it up. There is a bug where targetted missiles will one shot, and knock you back, but cannonade does not knockback.

So basically, 2 tanks, threat drops, hope for no or few RNG 1 shots, victory.
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01-24-2012, 12:02 AM
Post: #35
RE: Eternity Vault: Annihilation Droid XRR-3
(01-21-2012 11:02 AM)arnold Wrote:  
(01-18-2012 11:59 PM)Petrus Wrote:  So, maybe we're totally missing it, but we can't seem to find a rhyme or reason behind cannonade.

Sometimes it hits for 20k. Sometimes it hits for 6k. Sometimes it knocks people back. Sometimes it doesn't. We solo tanked this when we killed it, but we tried an off tank, and even though he seemed to be second on threat, it still never hit him.

Generally it was on myself as a healer.


Also seems that if I was casting an innervate on whoever got hit, while they got hit, it would only hit for about 6k after going through my shield (so about 10k). Total coincidence? Intended? Bug? No clue.


Took about 7 tries to down this with a merc/sorc healer, 2 ranged, 1 tank, and 3 melee. Never saw any kind of pattern to it.
Cannonade is threat based, straight up. Before we figured out what was actually one shotting people, we would have healers targetted early (first 15 sec of the pull) then high dps targets after that. Your tank just didn't have second threat, dps need to be using threat drops on CD, and tanks can't afk the fight, that basically sums it up. There is a bug where targetted missiles will one shot, and knock you back, but cannonade does not knockback.

So basically, 2 tanks, threat drops, hope for no or few RNG 1 shots, victory.


See, having a ton of people tell me it's third on threat, too. Either way, we figured this out, we just do it with 1 tank, and everyone has at least 19,000 hp, so with a sorc shield we just let someone take the hit and then heal them up.

So far we just haven't had a reason to use 2 tanks yet.
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01-24-2012, 07:22 AM
Post: #36
RE: Eternity Vault: Annihilation Droid XRR-3
I single tank this in Nightmare and take 99% of the Cannonades. I never get knocked back as a Vanguard tank either so I think that helps a lot. I just storm back in after the Overwhelming swipe and get my stock strike in and Pulse to reduce his damage a little and get back out and ranged damage again. I cycle my AOE and ST taunts as well to keep me at the top of threat.

The knock-back is from Lock-On where you get the red target reticule on yourself.

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01-24-2012, 09:42 AM
Post: #37
RE: Eternity Vault: Annihilation Droid XRR-3
(01-24-2012 12:02 AM)Petrus Wrote:  See, having a ton of people tell me it's third on threat, too. Either way, we figured this out, we just do it with 1 tank, and everyone has at least 19,000 hp, so with a sorc shield we just let someone take the hit and then heal them up.

So far we just haven't had a reason to use 2 tanks yet.

This would work, but at the time we killed anni, it wasn't an option. We had new 50's who would barely break 15k hp, gear obviously helps a lot, but we'd make anyone who wasn't over 16k unbuffed eat an endurance stim for the fight. I don't understand how your raid can all be over 19k though, unless you're all eating endurance stims, fully buffed with 7 pieces of rakata, I'm only at like 18.1 in which case the 1k hp from the stim would put me over 19k.

But yeah, stacking endurance would be a workaround, now that people have gathered the required gear.
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01-24-2012, 11:41 PM
Post: #38
RE: Eternity Vault: Annihilation Droid XRR-3
(01-24-2012 09:42 AM)arnold Wrote:  This would work, but at the time we killed anni, it wasn't an option. We had new 50's who would barely break 15k hp, gear obviously helps a lot, but we'd make anyone who wasn't over 16k unbuffed eat an endurance stim for the fight. I don't understand how your raid can all be over 19k though, unless you're all eating endurance stims, fully buffed with 7 pieces of rakata, I'm only at like 18.1 in which case the 1k hp from the stim would put me over 19k.

But yeah, stacking endurance would be a workaround, now that people have gathered the required gear.

We all use endurance stims for this fight. No one takes gear just for the endurance, and most of us are about 50/50 columi/rakata. With the stim pack and merc buff I'm at 18,996. Tank sits around 23k, and our two mercs are about 19,500.
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01-26-2012, 01:51 AM
Post: #39
RE: Eternity Vault: Annihilation Droid XRR-3
Btw not sure if this has being mentioned but the turrets are no longer CCble since patch 1.1 (they now have boss immunity).

Adds didn't pop for us when killing the turrets on 16-hardmode last night, weird.

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01-26-2012, 02:03 AM
Post: #40
RE: Eternity Vault: Annihilation Droid XRR-3
Also you can now blow up the barrels by the turret wihtout bugging the boss spawning
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