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SW:TOR Mechanics - The Basics
01-12-2012, 01:28 AM
Post: #25
RE: SW:TOR Mechanics - The Basics
(12-07-2011 06:13 AM)LagunaD Wrote:  
(12-07-2011 05:35 AM)Alratan Wrote:  
  • Attacks are done on a two roll system. First roll determines a hit or miss (miss being split into a dodge, parry/deflect and out-right miss, for graphical and fluff reasons). Second roll determines a shield, critical hit or normal hit. The second roll is % based, with shield and crit adding together, and anything left out of 100% being normal hits. If shield chance gets very high, it pushes crits of the table, but there's most likely a minimum crit chance.

Good summary, but I think this is incorrect. In fact the opposite is what happens - high critical chance pushes shield chance off the table. Posted by Georg Zoeller:

Quote:Combat Results:

We use a two-roll system for determining combat results.

First is a hit roll, accuracy versus defense, and if the attacker misses then no damage occurs. If the attacker rolled poorly enough to miss even discounting the target's defense then a "Miss" result occurs. If he misses because of the defense then the result varies based on the attack type, the cover state of the target, and the target's equipped weapons. All the possible results - Dodge, Parry, Deflect, Resist, Cover - are mathematically the same, but they can trigger different effects and are visualized in different ways.

If the attacker hits, then a second roll is made with the crit chance of the attacker versus the shield chance of the target. If a Crit or a Shield occurs then the damage is adjusted up or down (based on Surge/Absorb), and then it goes through to the armor and damage resistance. A critical can never be shielded, and an attacker with a high enough crit chance can push the target's shield chance off the table. It shouldn't be possible to get your passive crit chance high enough to start pushing off the target's shield chance, but there are short-duration buffs that push these chances high enough to come into conflict.

It is too rare to worry about, but anyway.

Now where do regular hits fall into this since he neglected to add that part? If its hit or miss for roll #1 I would assume that roll #2 would be shield/hit/crit and not just shield or crit; since crit can push shielding off the table wouldn't that make hit % a static value? Maybe I am just missing something...

Also if crit reduces shield chance wouldn't that also seriously diminish the value of shield rating...seems really backwards imho.
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Messages In This Thread
SW:TOR Mechanics - The Basics - Alratan - 12-07-2011, 05:35 AM
RE: SW:TOR Mechanics - The Basics - Ezmode - 12-07-2011, 06:36 AM
RE: SW:TOR Mechanics - The Basics - Sol - 12-07-2011, 08:46 AM
RE: SW:TOR Mechanics - The Basics - Jdee - 12-07-2011, 09:52 AM
RE: SW:TOR Mechanics - The Basics - SlimX - 12-07-2011, 05:51 PM
RE: SW:TOR Mechanics - The Basics - suzina - 12-12-2011, 05:02 PM
RE: SW:TOR Mechanics - The Basics - Kaedis - 12-10-2011, 05:31 AM
RE: SW:TOR Mechanics - The Basics - Sol - 12-12-2011, 05:22 PM
Periodic Abilities and Buffs - Theril - 01-06-2012, 10:50 PM
RE: SW:TOR Mechanics - The Basics - Kaedis - 01-07-2012, 08:08 AM
Accuracy - QisaBluevixen - 01-08-2012, 07:39 AM
RE: SW:TOR Mechanics - The Basics - Kaedis - 01-08-2012, 09:36 AM
RE: SW:TOR Mechanics - The Basics - Kaedis - 01-08-2012, 12:03 PM
RE: SW:TOR Mechanics - The Basics - Daxx - 01-12-2012 01:28 AM
RE: SW:TOR Mechanics - The Basics - Ezmode - 01-16-2012, 09:20 AM
RE: SW:TOR Mechanics - The Basics - Kaedis - 01-16-2012, 09:23 AM
RE: SW:TOR Mechanics - The Basics - Kaedis - 01-18-2012, 01:24 AM
RE: SW:TOR Mechanics - The Basics - Kaedis - 01-18-2012, 10:07 AM
RE: SW:TOR Mechanics - The Basics - Pjj - 01-28-2012, 10:22 PM
RE: SW:TOR Mechanics - The Basics - Kaedis - 01-29-2012, 05:33 AM
RE: SW:TOR Mechanics - The Basics - bural - 02-02-2012, 10:47 PM
RE: SW:TOR Mechanics - The Basics - Kaedis - 02-24-2012, 08:10 AM
RE: SW:TOR Mechanics - The Basics - Ezmode - 02-24-2012, 09:52 AM
RE: SW:TOR Mechanics - The Basics - Kaedis - 03-07-2012, 01:01 PM
RE: SW:TOR Mechanics - The Basics - Kaedis - 06-23-2012, 05:52 PM

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