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Battle of Ilum
01-18-2012, 12:34 AM
Post: #11
RE: Battle of Ilum
(01-15-2012 12:39 PM)Bane Wrote:  Did battle for ilum with me (marauder) and assassin dps. If you get your interrupts there isn't much of an issue apart from enrage timer. Time your cooldowns so you can use them inbetween the melee shield phases. Took us about 3 attempts of <10% enrages to get him, but it's definitely able to be done. Although, take 2 ranged DPS in there and the fight becomes a joke (as long as your tank can avoid hitting the boss while the shield is up) Big Grin

how did you handle the adds as melee? they 2-shot dps pretty easy, and as there are 4 of them at the same time, having them all hit you at once is an instagib. Smash
Smash
Sith Warrior

Rage: -3
Range: 8m
Activation time: Instant
Cooldown: 15 secs
Damage Type: Kinetic
Mirror: Force Sweep

Smashes up to 5 enemies within 5 meters, dealing (LvlRankDmgAmnt * 0.115 SpellPower * 1.35) - (LvlRankDmgAmnt * 0.155 SpellPower * 1.35) kinetic damage. Also stuns weak and standard enemies for 1.5 seconds.
aoe stun and rape them before they get up?
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01-20-2012, 02:44 AM
Post: #12
RE: Battle of Ilum
(01-17-2012 11:14 PM)Antario Wrote:  how do you skip him?

just run past and die?

if you wait until he is facing away from you you can just hug the wall (we go the right side) and ride straight past him, you will pull the 2 guys either side of him but not krel himself, move up the slope a bit and kill those 2 then move on.
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03-01-2012, 02:11 AM
Post: #13
RE: Battle of Ilum
Man, me and my guild did this for the first time blind on sunday. Since we like to do that the first time to try it w/o preconcieved notions, then see others strats. Well we got to the bounding sith and dps died a bunch since I just hit 50 and a lil under geared. we also had a shadow, guardian, vanguard and a dps commando that was healing. after 2 deaths to the turrets we ran the bosses out to the box a lil left and back when running from their spawn. We just ran them around the box to make it easier for our dps to heal lol. No reset on running them this far and took turrets out of equation.

Krel sucked. First time we got him to 10% life before dying, next 5 tries we got one shooted and couldnt figure out why. On the 7th try, Me and the healer only ones alive, krel was at 85 or so. we ran out of the bunker thinking to go till reset, but i spyed the box, and LoS kited him till buddies got back, one looking up what we where doing wrong. Found out about the melee shield. then procedded to beat him down running around the box. This also helped for me to break off combat for adds, neural surge, mortar, pulse all dead. No reset again, making it pretty easy. Love keeping fights going when should have been a wipe lol.

We did scratch our heads wondering how in the world we almost killed him our first round lol, guess we all just focused adds during that shield haha. After that our cammo changed to healer and was easy again even with all melee.

Londo "Whats that animal? Has 2 legs, webbed feet, goes quack."
Vir "A cat"
Londo "Yes, a cat. Im being nibbled to death by cats."

Ghrunn Dark 50 Vanguard, Shadowlands. Order of Methedras
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