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Crew Skills Compendium
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12-13-2011, 05:33 AM
(This post was last modified: 12-13-2011 05:42 AM by Salion.)
Post: #92
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RE: Crew Skills Compendium
(12-12-2011 07:21 PM)Turbopuschel Wrote:(12-12-2011 01:05 AM)paspinall Wrote: Have to say that up to the point the general beta went down that there were certainly lockboxes being obtained from slicing that didnt cover the cost of the mission at all and the only way I had the skill paying for itself was to only use it in the game world but I did find there was a higher chance of missions and/or schematics from the missions. Slicing missions definitely cost more money than they gave, at least at low-mid levels, especially since there was a significant chance of failure. I also did not ever get any schematics or rare materials from slicing missions. If that remains true at launch, then slicing will be taken purely for gathering money from nodes. (12-12-2011 08:23 PM)Nistic Wrote:Quote:Slicing - makes tons of money and gets lots of free items (always take this until 50.) The reasoning behind this is that Slicing is only good for gathering from nodes. After level 50, many people assume they'll mostly be raiding and not questing, so they won't be seeing many nodes. At 50, then, they can drop Slicing and use all their companions to level up, say, Diplomacy to max out their LS/DS points and companion affection, and then if they want, they can drop that, too, and pick up their 'real' mission skill. Not having Underworld Trading won't impair your ability to level Armortech at all - the rare UT mats seem to only be needed for the more powerful items. (12-13-2011 04:38 AM)Uninformed Wrote: has anyone seen an advantage to Artifice over Biochem at all? Bio seems so damn good but I've wanted to artifice. Theoretically, you'll have access to better relics and mods. There should also be a very high demand while leveling for lightsaber crystals of certain color and stat combinations. Right now, Biochem does seem like one of the best options at max level, but keep in mind that we have limited information right now. Also, balancing doesn't end at launch, so in a couple months' time, Biochem could potentially be nerfed to oblivion if it seems too popular or beneficial. |
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