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Crew Skills Compendium
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12-12-2011, 01:46 AM
Post: #63
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RE: Crew Skills Compendium
(12-08-2011 12:51 AM)SilverTaurus Wrote: Since crafting and moding are close releated togather, could use one chapter of introduction, what mods do Items use. This might be incomplete (based on latest DarthHater DB) :Isn't this list incomplete, given the streamlined mod system outlined by Emmanuel last week? So the revised list should be, if I'm not mistaken and read my patch notes correctly: Armors
Mod Enhancement Tech Weapons
Mod Enhancement Crystal Lightsabers
Mod Enhancement Crystal The asterisks denote the rating determinate modification for each type of item, of course, and bluekieran's original post in this thread lists the correct Crew Skills to produce each of the above modifications. I'll admit I never ran high enough in the weekends to find out if earpieces, implants, or off-hand items had slottable variations, so if somebody wanted to fill those in for me, feel free. But to the best of my apprehension, modifications like (and items listed as having slots for) overlays, underlays, circuits, etc. are outdated info from either previous builds or un-updated database site entries. |
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