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Powertech/Vanguard DPS Compendium
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01-11-2012, 08:05 AM
(This post was last modified: 01-11-2012 08:09 AM by Slashinator.)
Post: #34
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RE: Powertech/Vanguard DPS Compendium
Going to be using mostly Trooper terminology here so apologies to any confused Bounty Hunters!
(01-11-2012 12:36 AM)Asmiroth Wrote: The core issue with Bounty Hunters (and Troopers) is that you have an extremely limited resource pool, where you can only use 1-2 abilities in sequence before using an auto-attack (Rapid Shots) in order to be efficient. Any skill that requires an active attack to have a % chance to proc another item, is extremely unreliable and next to impossible to manage for damage purposes. In every single case that I have mathed out, it is completely inadvisable to try for or wait for a proc rather than just use the priority list provided. Does that make this part of the compendium invalid therefore? Quote:I would never be using Rocket Punch / Stockstrike unless it was free, nor would I use Rail Shot / High Impact Bolt unless it was an auto crit. As a result of this you will have some periods of down time in your rotation and rather than spam Rectractable Blade / Gut and clip the bleed effect (reducing the effectiveness of the ability), you can use Flame Burst / Ion Pulse to build up stacks of Prototype Flame Thrower/Pulse Generator to use Flame Thrower / Pulse Cannon at 50% increased damage. I am inclined to agree with Asmiroth on this. The problem with holding off HiB for a Combat Tactics proc is that Stock Strike has a 9 second Cooldown and only a 25% chance to generate a CT proc, Gut is only used to refresh its bleed so only once every 14-15 seconds or so. (I assume from the wording of the tooltip that it is only the initial application of Gut which has a chance to proc CT? It can't proc off the DoT ticks can it? If it can then that might make what I am about to write less of an issue.) All it takes is abit of dodgy RnG and you've wasted 1 or 2 High Impact Bolts (Rail Shot) which, even on a non crit, is still one of your highest damage / ammo abilities. It strikes me that procs like Combat tactics should really just be treated as a "nice to have" DPS increase which just raises your HiB crit rate over the course of a fight, rather than as a proc around which your priority system is based. |
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