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Powertech/Vanguard DPS Compendium
01-10-2012, 06:00 AM (This post was last modified: 01-10-2012 06:13 AM by GWARRR.)
Post: #28
RE: Powertech/Vanguard DPS Compendium
@Asmiroth: For your Pyrotech priority flow, I'm not sure Incendiary should be listed that high. Its heat cost seems prohibitive enough that it is something you'd only really use to refresh the DoT or apply it to a new target. Since it is a DoT, the damage #s look fine but since the heat is frontloaded, it will throw off your rotation if you use Incendiary Missile too often since it means that you may have to use Rapid Shots way too often, thus lowering overall DPS. Also, I don't think you can ignore Flame Burst in that priority given the fact that Incendiary's Heat cost is prohibitive for spam usage, which is what your priority flow implies. The DPCT numbers do look very good for Incendiary Missile but with the heat cost and the DoT part of it, it's not something you can stick that far up your priority flow without major consequences in heat management.

Also, mostly in terms of formatting, your priority flow essentially says that you will never cast past Incendiary Missile since it has no cooldown. You'll cast Incendiary Missile, go back to the top of the list, Rapid Shots, then when you're back under 15 you'll hit Incendiary Missile again, meaning you never progress down the priority flow past Incendiary Missile and get to some of the other good PT stuff.

(01-10-2012 05:49 AM)Jaynen Wrote:  Also by Rapid shots > 15 heat I assume you mean if you are over 85? But don't you want to try to keep things below 40? (which never usually happens)

It is as he said, you prioritize Rapid Shots when you're above 15 Heat. This is because with the costs of abilities, if you are above 15 and cast a 25 Heat ability, you drop a heat regen bracket which is rather punishing. Therefore, if you're above 15 heat, you go ahead and use Rapid Shots to make sure your next heat cost ability does not encounter this problem. I have been able to get away with using Rapid Shots around 20-25 heat (I am saying this as a Merc, but it may apply for PT play on occasion), but that is because based on how my rotation/priority flow shakes out, I can anticipate what my next skill is and so adjust accordingly given if my next move is a channel, an activation, or an instant. But for specs that have a ton of 25 Heat abilities, 15 is a pretty good breakpoint. Pyrotech Powertechs are a great example of where you may want to abide by 15 as a firm threshold for going into Rapid Shots.

(no, not like the band GWAR, they suck and they're not Sith-y)

Mercenary (BH) | Commando (TR) DPS Compendium
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Powertech/Vanguard DPS Compendium - Kray - 12-01-2011, 07:43 AM
RE: Powertech/Vanguard DPS Compendium - GWARRR - 01-10-2012 06:00 AM

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