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Powertech/Vanguard DPS Compendium
03-05-2012, 12:48 PM (This post was last modified: 03-05-2012 01:15 PM by blott.)
Post: #221
RE: Powertech/Vanguard DPS Compendium
I highly doubt we will get to ~2400 aim in the next tier of gear (look at the gains of rakata over columi) probably the next one after that... so in 1.3 it will still be almost not bad

FORGOT ABOUT ORANGE GEAR, pulling foot from moufff

(03-05-2012 12:31 PM)goat4dinner Wrote:  just as a heads up according to swtor forums - raid bosses have 5% resist meaning stacking 105% accuracy is must for PVE content at least.

or am i wrong?

Unless you can point to a dev posting about exact numbers I would say you are probably confused. Recently in this weeks Q&A they have said that rakata gear is over budgeted with accuracy in response to a question about how much accuracy you needed. They did not say any kind of specific numbers on what bosses can or will resist. But if they did and I missed it please please link.
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03-06-2012, 01:15 AM (This post was last modified: 03-07-2012 07:27 AM by frmorrison.)
Post: #222
RE: Powertech/Vanguard DPS Compendium
(03-05-2012 12:31 PM)goat4dinner Wrote:  just as a heads up according to swtor forums - raid bosses have 5% resist meaning stacking 105% accuracy is must for PVE content at least.

Bosses in this Tier have 0% force resist (not sure about Tech), and they certainly have defense (affecting melee and ranged attacks, but not Tech). It seems the developers are not going to share the exact value, but at least they confirmed that defense is less than 10%. Anyway, if you get 8% accuracy for you ranged atttacks, it also would remove more than 5% tech resist .

Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b
Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e
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03-07-2012, 09:45 PM (This post was last modified: 03-07-2012 09:49 PM by Curbobe.)
Post: #223
RE: Powertech/Vanguard DPS Compendium
I know it is a PvE-Thread, but my first PvP try with tactics was not too bad. IN my opinion it is an awesome build which deals a lot of damage. The effect of pulse generator also radically increases the damage of sticky grenade, mortal volley and explosive surge by 50% (!). My mortal volley was hitting for 3k each tick without any relic or adrenal.

I guess I will stick to this build since it does "subjective" the same damage and is way more fun because you dont run out of ammo that quickly

edit: here the first try in pvp http://i.imgur.com/862R1.jpg
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03-08-2012, 04:14 AM
Post: #224
RE: Powertech/Vanguard DPS Compendium
(03-07-2012 09:45 PM)Curbobe Wrote:  The effect of pulse generator also radically increases the damage of sticky grenade, mortal volley and explosive surge by 50% (!).

Err, what? Pulse generator increases the damage of pulse cannon only.
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03-08-2012, 05:22 PM (This post was last modified: 03-08-2012 05:37 PM by Curbobe.)
Post: #225
RE: Powertech/Vanguard DPS Compendium
(03-08-2012 04:14 AM)Cosmic Osmo Wrote:  
(03-07-2012 09:45 PM)Curbobe Wrote:  The effect of pulse generator also radically increases the damage of sticky grenade, mortal volley and explosive surge by 50% (!).

Err, what? Pulse generator increases the damage of pulse cannon only.

I was surprised too. I will post screenshoots in a few minutes.

Not an englisch client, but I hope you get what most of the words mean ^^

Mortalvolley = Mörserhagel
Sticky Grenade = Haftgranate
Pulsecannon = Impulskanone
Explosive Surge = Explosionswoge

With no proc: http://imgur.com/a/5dN40#0

With one proc: http://imgur.com/a/UGwlr#1

With five procs: http://imgur.com/a/dlDEs#0

I noticed it because the proc in german means "increases area of effect damage". Kinda funny noone has noticed it
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03-08-2012, 08:04 PM (This post was last modified: 03-08-2012 08:05 PM by blott.)
Post: #226
RE: Powertech/Vanguard DPS Compendium
(03-08-2012 05:22 PM)Curbobe Wrote:  
(03-08-2012 04:14 AM)Cosmic Osmo Wrote:  
(03-07-2012 09:45 PM)Curbobe Wrote:  The effect of pulse generator also radically increases the damage of sticky grenade, mortal volley and explosive surge by 50% (!).

Err, what? Pulse generator increases the damage of pulse cannon only.

I was surprised too. I will post screenshoots in a few minutes.

Not an englisch client, but I hope you get what most of the words mean ^^

Mortalvolley = Mörserhagel
Sticky Grenade = Haftgranate
Pulsecannon = Impulskanone
Explosive Surge = Explosionswoge

With no proc: http://imgur.com/a/5dN40#0

With one proc: http://imgur.com/a/UGwlr#1

With five procs: http://imgur.com/a/dlDEs#0

I noticed it because the proc in german means "increases area of effect damage". Kinda funny noone has noticed it

freaking repubs... lol... after figuring out what you were actually talking about I get it now. I don't think this is at all intended, I mean the skill is very clear.

Pulse Generator
Ion Pulse and Explosive Surge have a [50 / 100]% chance to grant Pulse Generator, increasing the damage dealt by your next Pulse Cannon by 10%. Stacks up to 5 times.

I was wondering if you have been able to observe the actual damage increase in total hp lost after hitting something as it should be significantly more then with no buffs on right? I couldn't tell from your screen shots exactly if you have done this already. I will try it myself when I get a sec and try to see if it just isn't a tooltip error.

I think the main reason no one noticed it is cuz it makes ZERO sense lol even if it does say increases aoe dmg, the skill says pulse cannon only lol.
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03-08-2012, 08:32 PM (This post was last modified: 03-08-2012 08:33 PM by Curbobe.)
Post: #227
RE: Powertech/Vanguard DPS Compendium
(03-08-2012 08:04 PM)blott Wrote:  
(03-08-2012 05:22 PM)Curbobe Wrote:  
(03-08-2012 04:14 AM)Cosmic Osmo Wrote:  
(03-07-2012 09:45 PM)Curbobe Wrote:  The effect of pulse generator also radically increases the damage of sticky grenade, mortal volley and explosive surge by 50% (!).

Err, what? Pulse generator increases the damage of pulse cannon only.

I was surprised too. I will post screenshoots in a few minutes.

Not an englisch client, but I hope you get what most of the words mean ^^

Mortalvolley = Mörserhagel
Sticky Grenade = Haftgranate
Pulsecannon = Impulskanone
Explosive Surge = Explosionswoge

With no proc: http://imgur.com/a/5dN40#0

With one proc: http://imgur.com/a/UGwlr#1

With five procs: http://imgur.com/a/dlDEs#0

I noticed it because the proc in german means "increases area of effect damage". Kinda funny noone has noticed it

freaking repubs... lol... after figuring out what you were actually talking about I get it now. I don't think this is at all intended, I mean the skill is very clear.

Pulse Generator
Ion Pulse and Explosive Surge have a [50 / 100]% chance to grant Pulse Generator, increasing the damage dealt by your next Pulse Cannon by 10%. Stacks up to 5 times.

I was wondering if you have been able to observe the actual damage increase in total hp lost after hitting something as it should be significantly more then with no buffs on right? I couldn't tell from your screen shots exactly if you have done this already. I will try it myself when I get a sec and try to see if it just isn't a tooltip error.

I think the main reason no one noticed it is cuz it makes ZERO sense lol even if it does say increases aoe dmg, the skill says pulse cannon only lol.

The damage is massively increased. See this mortal volley hit. Also to mention that i used relic and adrenal in this try. I never got 4k crit with one mortal volley hit. not even with the buff from sentinel/marauder: http://i.imgur.com/bqDJz.jpg

Sticky grenade is dealing as much damage with the 5 procs as assault plastique. And another thing to mention is that only pulsecannon debuffs you from the proc. If you use the grenade, mortal or explosive surge the buff stays.
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03-08-2012, 08:40 PM (This post was last modified: 03-08-2012 08:43 PM by Rooks.)
Post: #228
RE: Powertech/Vanguard DPS Compendium
(03-08-2012 08:04 PM)blott Wrote:  I think the main reason no one noticed it is cuz it makes ZERO sense lol even if it does say increases aoe dmg, the skill says pulse cannon only lol.

The main reason no one noticed is hardly anyone uses Tactics anymore. Wink

Still, it would be interesting to see if this is actually as stated. PvP is a most unreliable test, so under controlled circumstances, we could get the info.

On one hand, one assumes this would be fixed soon. On the other, if it is an old bug, how is it still hanging around? If it is true, that is. Very curious.

All that being said, with raids in mind, boosting the damage on Mortar Volley and Sticky Grenade isn't exactly going to put Tactics back on par with Assault since you're still best served by using Pulse Gen stacks on Pulse Cannon (could be wrong though, but that's the feeling I get). But it could definitely add to Tactic's already decent AoE damage.

Rooks - Assault Vanguard
Raid Czar, Hand of the Republic
Sanctum of the Exalted Server (US East RP PvE)
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03-08-2012, 08:41 PM (This post was last modified: 03-08-2012 08:45 PM by blott.)
Post: #229
RE: Powertech/Vanguard DPS Compendium
(03-08-2012 08:32 PM)Curbobe Wrote:  And another thing to mention is that only pulsecannon debuffs you from the proc. If you use the grenade, mortal or explosive surge the buff stays.

wait wat. I gotta test this.


(03-08-2012 08:40 PM)Rooks Wrote:  All that being said, with raids in mind, boosting the damage on Mortar Volley and Sticky Grenade isn't exactly going to put Tactics back on par with Assault since you're still best served by using Pulse Gen stacks on Pulse Cannon (could be wrong though, but that's the feeling I get). But it could definitely add to Tactic's already decent AoE damage.

LOL lots of folks use tatics still Tongue I agree though that this really doesn't help anything but be interesting for aoe boosts. Who knows maybe there will be an aoe heavy fight in explosive conflict.
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03-08-2012, 08:48 PM (This post was last modified: 03-08-2012 08:48 PM by Curbobe.)
Post: #230
RE: Powertech/Vanguard DPS Compendium
(03-08-2012 08:41 PM)blott Wrote:  
(03-08-2012 08:40 PM)Rooks Wrote:  All that being said, with raids in mind, boosting the damage on Mortar Volley and Sticky Grenade isn't exactly going to put Tactics back on par with Assault since you're still best served by using Pulse Gen stacks on Pulse Cannon (could be wrong though, but that's the feeling I get). But it could definitely add to Tactic's already decent AoE damage.

LOL lots of folks use tatics still Tongue I agree though that this really doesn't help anything but be interesting for aoe boosts. Who knows maybe there will be an aoe heavy fight in explosive conflict.

Well, you math guys have to make the statistics. Gut is dealing more damage over time, ionpulse crits (at least for me) about 500-700 more than with assault, I have way less ammo problems, and I'm a lot faster in situations like switching islands while fighting gharj etc.

at least for solo pve i can say that tactics is better because of the massive aoe boost.
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