MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
Powertech/Vanguard DPS Compendium
|
|
03-03-2012, 12:04 PM
Post: #215
|
|||
|
|||
RE: Powertech/Vanguard DPS Compendium
(03-03-2012 10:06 AM)blott Wrote: In game observations are great when they are for things we can easily observe and repeat. I feel like damage done to a target is not one of those things that is easily done. I feel like lots of people have done these kind of tests and then use them as fuel against findings from sims. I'm not trying to say STOP WHAT you are doing, not at all! I guess I kinda came off that, sorry for that! I just feel like its REALLY subjective data, where I feel like the simulation data is at least based on factual game code. Yeah. I may have come off a bit defensive because I felt you were being abrasive, sorry for that. I fully welcome honest criticism or debate. Both sims and in-game tests have a place IMO. While I appreciate simulations a lot, I simply don't have the aptitude to break them down and know whether they are properly constructed. Which is why I like to have some sort of verification. While I admit that in-game tests can be highly subjective, a simulation is also subjective in that it assumes a perfect rotation and makes assumptions about target armor/dodge values etc. I am approaching this from the point of view of trying to apply theorycrafting and sims to the actual game, even if just for my own edification. And in this case, the simulation and my in-game dps tests lined up almost exactly, both supporting Pyro being ~11% more DPS than AP. Win! Guild Leader - Infallible |
|||
|
« Next Oldest | Next Newest »
|