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Powertech/Vanguard DPS Compendium
01-21-2012, 05:22 PM
RE: Powertech/Vanguard DPS Compendium
(01-21-2012 01:36 PM)Jaynen Wrote: This knockback is upwards of 40m and only rocket punch requires melee range tho, in fact most knockbacks in raids so far have been fairly long and so being able to use moves on the run that are instant and have the 30m range is pretty awesome
Flame Burst requires 10m and you need it for the Combustion Cylinder DOT, IM and TD are the only extra skills you can cast at range, and one is not always effective if is already on the boss. Also if you use Hydraulic Overrides, you are inmune to almost every knockback, and increases your run speed by 30% for 8 seconds. With HO you can close the gap to the boss in ~3 seconds less, even if you get knocked-back. That's more than 1 GCD that AP isn't at range, so doesn't need an extra ranged skill to use.
So, let's say both specs are knocked back 40 yards.
Pyro needs 8.7 seconds to get to melee range, 5 for 10m, and uses:
3 Rail Shot
4.5 Rapid Shots
6 Flame Burst (under 10m)
7.5 Flame Burst
9 Rocket Punch (already on melee, full rotation now)
AP needs 4.6 seconds, and just 3.5 for 10m, and uses:
0 Rail Shot
1.5 Rapid Shots
3 Rapid Shots (or wait 0.5 and you'll be at 10m)
4.5 Flame Burst (under 10m)
6 Rocket Punch (full Rotation)
There is no real impact on the rotation between the two specs. What will make the difference is if Rail Shot or TD are on CD.
MorningMusume's Powertech/Vanguard Spreadsheet
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RE: Powertech/Vanguard DPS Compendium - MorningMusume - 01-21-2012 05:22 PM