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Scoundrel/Operative DPS Compendium
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12-16-2011, 09:57 AM
Post: #47
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RE: Scoundrel/Operative DPS Compendium
(12-16-2011 04:25 AM)Cyanide Wrote: Forgot about the stuff off the GCD. I can play more with the actual ability order IF I EVER GET TO PLAY but the idea of using a bunch of high energy abilities strung together with the intent to AP back into the high regen zone is what I was getting at. You are definitely on the right track mate. I haven't really addressed adrenaline probe as it has it's own style of mechanics that will need to be investigated. We will ultimately want to use AP in Burn Phases and oh sh!t moments when you've stuffed your rotation and dipped into low energy regen. Other than that you'll want to keep AP on CD as much as possible to effectively use the maximium amount of energy in a fight. As was pointed out in the energy thread, you will also have an execute burn phase, where you ultimately trying to end the encounter with 0 energy, as any energy above that is wasted. Think the old Arcane Mage in wow. This will take live testing to perfect. Furthermore, you're still going to play it on the safe side as you don't want to undershoot the mark and sit there with horrible regen because the fight was longer than anticipated. A good general rule I think is start your execution phase in the last 20 seconds of a fight. At the moment I'm actually playnig the game so my time spent on tools such as energy spread sheet is limited. Once it's complete I'll post it up though to show the empirical eveidence to back up the above suggestion. If you're not happy with it, feel free to do a spread sheet and tell us what at it should be! Any and all help is welcomed =) |
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