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Scoundrel/Operative DPS Compendium
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12-13-2011, 04:55 PM
Post: #31
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RE: Scoundrel/Operative DPS Compendium
I'm somewhat late to the discussion, but it's been pretty interesting.
As far as an opener, it would make sense to me burst the open and Adrenaline Probe back into the +90 range knowing that it will be possible to cloak and reopen when everything comes off cooldown later in the fight. With cloak on a 3 minute cooldown and AP on a 2 minute cooldown, it seems like there will be opportunities to use multiple strategies within a fight based on a conservation/burn/build cycle. |
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12-14-2011, 06:19 AM
Post: #32
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RE: Scoundrel/Operative DPS Compendium
I saw this on the official forums, and I thought I would pass it along here. Apparently Acid Blade has been changed fairly significantly. There were a few people confirming this.
http://sadpanda.us/images/775223-K5757YX.jpg |
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12-14-2011, 06:28 AM
Post: #33
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RE: Scoundrel/Operative DPS Compendium
(12-14-2011 06:19 AM)Boogeyman Wrote: I saw this on the official forums, and I thought I would pass it along here. Apparently Acid Blade has been changed fairly significantly. There were a few people confirming this. Wow that is a massive change |
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12-14-2011, 12:25 PM
Post: #34
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RE: Scoundrel/Operative DPS Compendium
Man this is getting annoying. I'll have to confirm the level 50 tooltip before I update my guide so that I'm sure on the rotation, as it is a massive change because the price of acid blade just doubled now that it requires and consumes TA. Just when I had the rotation all figured out too /sigh.
@ Bnol I haven't started on the spread sheet yet, I just stepped it out global by global and did the math the other night for a look at it. I'll definitely be looking into a better spread sheet and when I have something decent I'll definitely post it up for comments/improvement. That won't be for at least a week though guys as I'm having some fun actually playing the game =) |
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12-14-2011, 12:40 PM
Post: #35
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RE: Scoundrel/Operative DPS Compendium
(12-14-2011 12:25 PM)Sol Wrote: Man this is getting annoying. I'll have to confirm the level 50 tooltip before I update my guide so that I'm sure on the rotation, as it is a massive change because the price of acid blade just doubled now that it requires and consumes TA. Just when I had the rotation all figured out too /sigh. It's a tooltip error. Smuggler's Flechette Round remains same. I wouldn't be concerned about it. |
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12-14-2011, 03:32 PM
Post: #36
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RE: Scoundrel/Operative DPS Compendium
Oh man that is the best news I've had all day. Thank you for confirming this as I have a nice new write up regrding energy in mind that I'll now go ahead and do.
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12-14-2011, 03:42 PM
Post: #37
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RE: Scoundrel/Operative DPS Compendium
No problem. Am Looking forward to your new write-up. Keep up with the good work.
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12-14-2011, 04:55 PM
(This post was last modified: 12-14-2011 04:56 PM by Sol.)
Post: #38
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RE: Scoundrel/Operative DPS Compendium
Thanks Vosg =)
Just a heads up I'm actually going to put the write up in another thread talking about energy/damage and what it means to us. I started before and already up to 1100 words so I firgure this is the best way to address it. I'll link it in my guide for sure too. It's a long read I know (it's nearly done), but I wouldn't bother if I didn't think that it wouldn't help. It will be up tomorrow barring unforeseen stuff. |
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12-14-2011, 05:07 PM
Post: #39
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RE: Scoundrel/Operative DPS Compendium
(12-14-2011 12:40 PM)vosgedzam Wrote:(12-14-2011 12:25 PM)Sol Wrote: Man this is getting annoying. I'll have to confirm the level 50 tooltip before I update my guide so that I'm sure on the rotation, as it is a massive change because the price of acid blade just doubled now that it requires and consumes TA. Just when I had the rotation all figured out too /sigh. Good to hear. I'm sorry that I cried wolf without checking to see if the Republic was seeing the same thing. |
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12-15-2011, 01:42 AM
Post: #40
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RE: Scoundrel/Operative DPS Compendium
(12-14-2011 05:07 PM)Boogeyman Wrote:(12-14-2011 12:40 PM)vosgedzam Wrote:(12-14-2011 12:25 PM)Sol Wrote: Man this is getting annoying. I'll have to confirm the level 50 tooltip before I update my guide so that I'm sure on the rotation, as it is a massive change because the price of acid blade just doubled now that it requires and consumes TA. Just when I had the rotation all figured out too /sigh. No worries, it got me for a second too. I'm glad it's a tooltip error! |
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