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Imperial Agent & Smuggler - Simple Questions and Answers
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02-20-2012, 10:12 AM
Post: #111
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
(02-03-2012 10:21 AM)nosyt Wrote:(02-03-2012 08:27 AM)Freehugs Wrote:(01-25-2012 09:14 AM)Sol Wrote: Lethality dps is actually extremely high according to some testing done by Freehugs. It's actually the highest theoretical DPS of all the classes atm. It's been almost 3 weeks and no one has answered. Can someone link to this spreadsheet? |
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02-22-2012, 09:13 PM
Post: #112
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
If you find your question not answered, i would consider writing the guy you asked a PM, as he obviously does not show up here on a regular base.
Simply requoting your question will not get you answers of any kind or increase the chance of getting seen significantly, all you do is making this thread pretty unclear in its structure. If you PM that person, consider asking him to post the answer in this thread. I will not warn anyone in this thread, as it is obivously just for Q&A, but i will delete the doubled post to maintain a state of simple clearness in this thread. I do not want to hurt anyone's feeling with this step personally, i just feel it is my duty to make this forum as easily understandable as possible, as the thematic itsself is already complicated enough. So long, Kala |
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02-23-2012, 05:35 AM
Post: #113
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
I have a question about Accuracy and Lethality Operatives. It was brought up at one point that Lethality requires more accuracy than Concealment and I just want to confirm that...do they need to cap out on ranged accuracy? To be honest, I'm not sure which abilities are considered true ranged abilities (anything you can use from ranged or just weapon damage ranged?).
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02-23-2012, 11:55 AM
Post: #114
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
(02-22-2012 09:13 PM)Kaladris Wrote: If you find your question not answered, i would consider writing the guy you asked a PM, as he obviously does not show up here on a regular base. I personally have private messaged two separate people that posted about spreadsheets and neither responded. So while I thank you for acknowledging us, we still remain without an answer. |
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02-24-2012, 02:51 AM
Post: #115
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
(02-23-2012 05:35 AM)cosmicdebris Wrote: I have a question about Accuracy and Lethality Operatives. It was brought up at one point that Lethality requires more accuracy than Concealment and I just want to confirm that...do they need to cap out on ranged accuracy? To be honest, I'm not sure which abilities are considered true ranged abilities (anything you can use from ranged or just weapon damage ranged?). True ranged abilities that do white damage are ranged attacks. Those that do yellow damage are tech attacks. Hence, yellow attacks like poisons and internal damage from Cull will be using your tech accuracy percentage while your white attacks from Cull and other abilities will use your ranged accuracy percentage. Remember that above 100% starts giving your armor penetration on your abilities, but internal damage will ignore armor regardless, so you really have to be wise about your gearing for Accuracy. I'd suggest keeping it near 100. Maybe if you go above 100, you can get rid of some talents that give you accuracy or switch out a mod/armoring for a power one. |
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02-24-2012, 04:17 AM
Post: #116
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
(02-24-2012 02:51 AM)Repins Wrote: Remember that above 100% starts giving your armor penetration on your abilities... No, it doesn't. Tib -- Sniper -- <Silent Council> -- The Ebon Hawk -- @Tibbel_ |
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02-24-2012, 04:32 AM
Post: #117
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
(02-24-2012 04:17 AM)Tibbel Wrote:(02-24-2012 02:51 AM)Repins Wrote: Remember that above 100% starts giving your armor penetration on your abilities... And to elaborate on that, accuracy above 100% reduces your opponents defense (for melee/ranged attacks) and resistance (for force/tech attacks). If you have high enough accuracy to overcome your miss chance and the opponents defense and resistance, then additional accuracy does absolutely nothing. |
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02-24-2012, 09:22 AM
Post: #118
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
Ah, thanks for the clarification and elaboration.
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03-01-2012, 03:23 PM
(This post was last modified: 03-01-2012 03:26 PM by cpp_is_king.)
Post: #119
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
This is from the point of view of a Gunslinger, but I assume it translates equivalently to imperial side. Most of the abilities I use are "Ranged", not "Tech" abilities. on my character panel, when I hover over Accuracy, there are different numbers for "Basic Accuracy" and "Special Attacks". The Special Attacks number has an additional 10% base modifier, so it's always exactly 10% higher than my Basic Accuracy.
Now, my question is, is Basic Accuracy referring simply to your level 1 attack that doesn't use energy (Flurry of Bolts for Gunslinger)? Or is it referring to any ability that falls under the "Ranged" attack category? The reason I ask is that I'm capped at 100% Basic Accuracy and 110% Special Attack accuracy. If my Charged Burst, Speed Shot, Trickshot, Quickdraw, Aimed Shot, etc damage all has 110% Accuracy, then there's no point in adding more Accuracy Rating. Otherwise Accuracy Rating would be the most important stat until I get my Basic Accuracy to 110%. I'm fairly certain that Basic Accuracy refers to any ranged ability (as opposed to tech ability) but I just want to be 100% certain. |
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03-01-2012, 03:44 PM
(This post was last modified: 03-01-2012 03:45 PM by CaseyTheRetard.)
Post: #120
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RE: Imperial Agent & Smuggler - Simple Questions and Answers
(03-01-2012 03:23 PM)cpp_is_king Wrote: Now, my question is, is Basic Accuracy referring simply to your level 1 attack that doesn't use energy (Flurry of Bolts for Gunslinger)?Yes it is. Every character in the game has exactly one Basic attack. In general, overcapping accuracy isn't pointless: the probability that any attack lands on a target is Accuracy% - Avoidance%. If the target you're shooting at has any avoidance then accuracy over 100% isn't wasted. Current conventional wisdom is that Ops bosses typically have ~8% avoidance to Melee and Ranged attacks (we know it's at least 8%, we suspect it's not much above that), and 0% avoidance to Force and Tech. If it seems to you that the Accuracy mechanic in this game is bizarre and inconsistent, you are not alone. |
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