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Bounty Hunter & Trooper - Simple Questions and Answers
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01-06-2012, 08:23 PM
(This post was last modified: 01-06-2012 08:26 PM by swift.)
Post: #37
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RE: Bounty Hunter & Trooper - Simple Questions and Answers
Here's the Bodyguard PvE spec I'm currently using at 50:
http://www.torhead.com/skill-calc#300rfRMR0cdkqZrcoZb.1 If you're doing anything at all outside of grouped PvE, I'd recommend to drop a point from Systems Calibration for Muzzle Fluting. You probably don't want to use this spec for PvP or levelling. Stats for Healing should be Power > Crit > Surge > Alacrity The reason is simply, that power provides the most consistent throughput. Even at high crit rates, you'll still go for a while without any big crits outside of Rapid Shots occasionally and you'll feel very weak at these times if you don't have a lot of power. That said, crit is a very strong stat for us and all crits do an additional 15%. Alacrity itself doesn't directly provide a direct throughput increase due to our resource limitations and our spec provides us with 14% with near 100% uptime. Healing a group is mostly about managing your heat levels to stay between 10-40 at all times. Doing so, usually involves using Healing Scan and Supercharged Gas as much as possible. After you use Supercharged Gas, your priority should temporarily change to to take maximum advantage of the Critical Effect talent and the cooldown reduction on Healing Scan. If you were to force it into a rotation, it would look something like this: 2x (HSc > HSc > RShot) > Gas > 4x (RScan > HSc) > Repeat With above rotation, you'd still add in a Kolto Shell, Emergency Scan or Rapid Shot a couple of times as your Heat levels permit. Kolto Missile is a great group heal, but you want to ensure that there's only targets in it's range that can use the healing, as it will often overheal the wrong target otherwise. You can still move in and out of the missile's area after you cast it, since the effect is slightly delayed. Use this to your advantage and whenever you need to reposition yourself. In 4 mans, it's sometimes best to have 3 of the group stack up and one person stand away from the group, so as to not waste any Kolto Missile healing. Finally, we've got a number of cooldowns like Vent Heat, Power Surge and Thermal Sensor Override. There's often simply no need at all for them and as such I recommend to save them for when you really need them. |
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