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Op Lock Outs & Difficulty
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12-09-2011, 07:54 PM
(This post was last modified: 12-09-2011 07:55 PM by Primalthirst.)
Post: #31
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RE: Op Lock Outs & Difficulty
Not only that, but less loot is wasted. I remember seeing someone prove that in wow it would take like 10% longer to get half bis but nearly twice as long for full bis on average in a 10 man as compared to a 25 man.
You're just jelly you have to Beta test for the Oceanic release. |
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12-22-2011, 04:17 PM
Post: #32
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RE: Op Lock Outs & Difficulty
Has anyone confirmed if the gear from 8-man and 16-man are the same? I spent most of my time in WoW doing 25-mans (with 10-mans on the off-days), but ever since Cataclysm, I've stuck to 10-man, and I prefer it. Anyway, my guild isn't very big, and although doing 16-mans is entirely possible, we just want to make sure. We would prefer to do 8-mans, but not if the gear is worse.
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12-22-2011, 06:51 PM
Post: #33
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RE: Op Lock Outs & Difficulty
(12-22-2011 04:17 PM)Rhaegar Wrote: Has anyone confirmed if the gear from 8-man and 16-man are the same? I spent most of my time in WoW doing 25-mans (with 10-mans on the off-days), but ever since Cataclysm, I've stuck to 10-man, and I prefer it. Anyway, my guild isn't very big, and although doing 16-mans is entirely possible, we just want to make sure. We would prefer to do 8-mans, but not if the gear is worse. I can not confirm with first hand experience, but that is what the Devs have been telling us all along. Unless they changed there minds, they had made it very clear that 8 and 16 mans would drop the same loot, but 16 man loot would drop at a higher rate per boss. Destroying Endgames since 2005
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12-22-2011, 06:53 PM
(This post was last modified: 12-22-2011 06:55 PM by Chamillion.)
Post: #34
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RE: Op Lock Outs & Difficulty
The gear is the same on 8 and 16. You can see this from the vendors on the supply section of the fleet. Gear is separated into sections. The lowest is Normal 8/16 and heroic token gear called Tionese. Then it goes into the latter two types (sorry no names, game is down). We're currently 4/5 EV (Last boss bugged) and doing heroics, and there isn't a separate gear vendor for 8 and 16, only difficulties.
Nox Imperius of Iron Citadel Nox Imperius Homepage Link |
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01-06-2012, 07:29 PM
(This post was last modified: 01-07-2012 08:52 AM by Demongate.)
Post: #35
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RE: Op Lock Outs & Difficulty
Irrelevant post. Disregard.
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01-07-2012, 03:43 AM
Post: #36
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RE: Op Lock Outs & Difficulty
Yes. Needs to be changed imo, but yes.
Nox Imperius of Iron Citadel Nox Imperius Homepage Link |
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01-08-2012, 01:11 AM
Post: #37
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RE: Op Lock Outs & Difficulty
What benefit is there to bring melee? It seems like swtor hasnt solved the riddle of how to make melee wanted.
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01-08-2012, 01:31 AM
Post: #38
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RE: Op Lock Outs & Difficulty
Only reason is because having 10-12 ranged dps fighting for the same gear would be bad.
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01-08-2012, 06:04 AM
Post: #39
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RE: Op Lock Outs & Difficulty
Quote:Only reason is because having 10-12 ranged dps fighting for the same gear would be bad. Gear is divided by class, not by ranged/melee. Operatives and snipers compete for gear, not snipers and sorcs. Even Angels must kill from time to time...
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01-08-2012, 11:02 AM
(This post was last modified: 01-08-2012 11:03 AM by Demongate.)
Post: #40
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RE: Op Lock Outs & Difficulty
Right but what I meant is by having so many dps that are ranged, you'll have many of the same advanced classes.
Ex. 4 mercs, 4 sorcs, 4 snipers. |
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