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SI/JC General Information | Simple Questions and Answers
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11-22-2011, 08:12 AM
Post: #31
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RE: Consular & Inquisitor - Simple Questions and Answers
Good deal, thanks! I'd still like to be able to macro it, but at least 90 seconds is not so often.
Methodical
A home for adults who want to enjoy high-level progression raiding in a respectful, mature atmosphere without sacrificing their real life |
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11-22-2011, 08:29 AM
Post: #32
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RE: Consular & Inquisitor - Simple Questions and Answers
Force Potency
Force Potency Jedi Consular (Shadow) Activation time: Instant Cooldown: 90 secs Mirror: Recklessness Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability crits, you lose 1 charge. Lasts 20 seconds. Recklessness Sith Inquisitor (Assassin) Activation time: Instant Cooldown: 90 secs Mirror: Force Potency Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability crits, you lose 1 charge. Lasts 20 seconds. |
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11-23-2011, 05:52 AM
Post: #33
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RE: Consular & Inquisitor - Simple Questions and Answers
Can anyone tell me how much Chain Lightening does compared to either: Force Lightening or Lightneing Strike?
Thanks |
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11-23-2011, 06:55 AM
Post: #34
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RE: Consular & Inquisitor - Simple Questions and Answers
(11-23-2011 05:52 AM)Lanfear1 Wrote: Can anyone tell me how much Chain Lightening does compared to either: Force Lightening or Lightneing Strike? Untalented, base damage per casting time at Level 50: Force Lightning Force Lightning Sith Inquisitor Force: -30 Range: 10m Channel time: 3.0 secs Cooldown: 6 secs Damage Type: Energy Mirror: Telekinetic Throw Deals [?] energy damage to the target over the duration of the effect. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies. Lightning Strike Lightning Strike Sith Inquisitor (Sorcerer) Force: -30 Range: 30m Activation time: 2.0 secs Damage Type: Energy Mirror: Disturbance Fires a charge of lightning at the target, deals [?] energy damage. Chain Lightning Chain Lightning Sith Inquisitor (Sorcerer) Force: -50 Range: 30m Activation time: 3.0 secs Cooldown: 6 secs Damage Type: Energy Mirror: Telekinetic Wave Delivers an arc of lightning that deals [?] damage to up to 5 targets within 8 meters. (This is using modifiers from TORhead, and the standard damage table from the Damage/Healing Calculation thread). Chain Lightning can do significantly more damage per second than either of those abilities if it hits multiple enemies. Sage/Sorc Spreadsheet - SaSoCalc | Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium |
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11-23-2011, 07:02 AM
(This post was last modified: 11-23-2011 07:03 AM by Lanfear1.)
Post: #35
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RE: Consular & Inquisitor - Simple Questions and Answers
(11-23-2011 06:55 AM)Sujin Wrote:(11-23-2011 05:52 AM)Lanfear1 Wrote: Can anyone tell me how much Chain Lightening does compared to either: Force Lightening or Lightneing Strike? thanks can you do the same with Creeping Terror? (and perhaps also Affliction and Crushing Darkness )?
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11-23-2011, 07:25 AM
Post: #36
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RE: Consular & Inquisitor - Simple Questions and Answers
Just for an appropriate warning: These are untalented, base damage DPCT assuming that every skill at lvl 50 gets trained at lvl 50.
Lightning Strike Lightning Strike Sith Inquisitor (Sorcerer) Force: -30 Range: 30m Activation time: 2.0 secs Damage Type: Energy Mirror: Disturbance Fires a charge of lightning at the target, deals [?] energy damage. Chain Lightning Chain Lightning Sith Inquisitor (Sorcerer) Force: -50 Range: 30m Activation time: 3.0 secs Cooldown: 6 secs Damage Type: Energy Mirror: Telekinetic Wave Delivers an arc of lightning that deals [?] damage to up to 5 targets within 8 meters. Shock Shock Sith Inquisitor Force: -45 Range: 10m Activation time: Instant Cooldown: 6 secs Damage Type: Energy Mirror: Project Shocks the target for [?] energy damage. Standard and weak targets are additionally stunned for 3 seconds. Force Lightning Force Lightning Sith Inquisitor Force: -30 Range: 10m Channel time: 3.0 secs Cooldown: 6 secs Damage Type: Energy Mirror: Telekinetic Throw Deals [?] energy damage to the target over the duration of the effect. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies. Affliction Affliction Sith Inquisitor (Sorcerer) Force: -35 Range: 30m Activation time: Instant Damage Type: Internal Mirror: Weaken Mind Casts a powerful Force affliction upon the target that deals [?] internal damage over 15 seconds. Creeping Terror Creeping Terror Sith Inquisitor Force: -20 Range: 30m Activation time: Instant Cooldown: 9 secs Damage Type: Internal Mirror: Sever Force Paralyzes the target in fear, immobilizing it for 2 seconds and dealing [?] internal damage over 18 seconds. Crushing Darkness Crushing Darkness Sith Inquisitor Force: -40 Range: 10m Activation time: 2.0 secs Cooldown: 15 secs Damage Type: Kinetic Mirror: Mind Crush Summons a dark cloud of energy to crush the target, instantly dealing [?] kinetic damage and an additional [?] kinetic damage over 6 seconds. When looking at these numbers, one needs to keep a few things in mind: 1) Talents aren't factored in, which can make a big difference 2) These are DPCT, which makes DoTs look better. However, you can't spam DoTs, so it is entirely possible that more total damage may be doable with a direct damage ability depending on the duration of the DoT. Sage/Sorc Spreadsheet - SaSoCalc | Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium |
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11-23-2011, 08:27 AM
Post: #37
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RE: Consular & Inquisitor - Simple Questions and Answers
Good stuff, this kind of data looks like the first step towards more serious theorycrafting!
Methodical
A home for adults who want to enjoy high-level progression raiding in a respectful, mature atmosphere without sacrificing their real life |
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11-23-2011, 08:44 AM
(This post was last modified: 11-23-2011 08:46 AM by Kaedis.)
Post: #38
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RE: Consular & Inquisitor - Simple Questions and Answers
Quote:2) These are DPCT, which makes DoTs look better. However, you can't spam DoTs, so it is entirely possible that more total damage may be doable with a direct damage ability depending on the duration of the DoT. Negative. DPS is largely irrelevant, when it comes down to it. They only time casting a higher DPCT DoT is worse than casting a lower DPCT (but higher DPS) direct damage spell is when either the DoT will not run it's full duration, or when the goal is burst damage rather than maximum damage. The former is the only time you can deal more maximum damage without casting the DoT. Also, for the purposes of Chain Lightning, keep in mind that the talent Lightning Storm removes it's activation time, effectively setting it to the GCD of 1.5, or halving the effective activation time. This doubles the DPCT of Chain Lightning. Chain Lightning can also hit up to 5 targets. In AoE, that puts it at a base of 108.41 DPCT, 216.82 under Lightning Storm, and 542.05 / 1084.10 when hitting 5 targets (with / without LS). Even Angels must kill from time to time...
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11-23-2011, 08:58 AM
Post: #39
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RE: Consular & Inquisitor - Simple Questions and Answers
So from the looks of this,
Force Lightning 169.5866667 unspecced does a considerate ammount of damage more then the other lightning skills. Now is this damage ratio based on a full 3 second channled attack, I would assume? Do we know how high these damage numbers increase when we start adding talent points into the certain specs? |
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11-23-2011, 09:06 AM
(This post was last modified: 11-23-2011 09:16 AM by Sujin.)
Post: #40
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RE: Consular & Inquisitor - Simple Questions and Answers
(11-23-2011 08:44 AM)Kore Wrote: They only time casting a higher DPCT DoT is worse than casting a lower DPCT (but higher DPS) direct damage spell is when either the DoT will not run it's full duration, or when the goal is burst damage rather than maximum damage. The former is the only time you can deal more maximum damage without casting the DoT. This is the exact situation I was suggesting with my warning I guess I should have been more clear about that. I completely agree with you regarding the usefulness of DPS vs DPCT.Also, you are 100% correct about the influence of talents. I am still working on putting everything into a calculator, though now that I have a better grasp of where everything is coming from in the formulas, it is just a matter of doing the work in Excel (which takes time). Force Lightning Math: From the cbt_toughness table, at lvl 50, standard damage is 1610. The average damage formula for an ability is: [(standarddamagemin * standardlvldamage + bonus damage * coefficient) + (standarddamagemax * standardlvldamage + bonus damage * coefficient)] / 2 The base damage I am referring to is just standardamagemin (which for force lightning is the same as standarddamagemax (0.079)) multiplied by 1610 * 4 to account for all 4 ticks. [The standarddamagemin/max is coming from Torhead]. I then got DPCT by dividing by the activation/channel time or 1.5 in the case of instant casts. Bonus damage was not factored into my numbers, nor were any talent modifiers. In general, an abilities coefficient is 10X the average of standarddamagemin/max. Sage/Sorc Spreadsheet - SaSoCalc | Sith Sorcerer/Jedi Sage Lightning/Telekinetics Compendium |
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