MMO News and theorycrafting for advanced MMO gamers. News and articles that relate to your gameplay. World of Warcraft, SWTOR, Guild Wars 2, Rift, TERA, Eve Online, Star Wars the Old Republic, Diablo3, The Secret World and all Western AAA MMOs
|
SWTOR formula list
|
|
12-09-2011, 01:17 PM
(This post was last modified: 12-09-2011 01:28 PM by LagunaD.)
Post: #68
|
|||
|
|||
|
RE: SWTOR formula list
There are two cases where one side of a class "mirror" dual wields, while the other uses an enhanced 1H weapon:
Commando(1H)/Mercenary (DW) Gunslinger(DW)/Sniper(1H) I suspect it's probably not that hard to tune the damage of an Assault Cannon or Sniper Rifle to match the damage of MH+OH blasters (including OH penalties). Edit: To answer your specific question, all the damage coefficients for Full Auto and Unload are identical (except the BH has an offhand attack). Unload: 169 + 0.7*MH + 1.05*RangedBonus + 0.7*OH Full Auto: 169 + 0.7*MH + 1.05*RangedBonus I suspect it's harder to tune the damage of a dual-wielding Marauder and a single-saber Juggernaut (using the same weapon) to be nearly the same, although in this case they can use the AC-specific abilities to compensate. Not sure to what extent it's true of Mercenary and Gunslinger, but on my Marauder the OH weapon damage landed was about 15% of my total melee damage. |
|||
|
« Next Oldest | Next Newest »
|