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 SWTOR formula list
12-06-2011, 08:18 AM (This post was last modified: 12-06-2011 08:25 AM by Saravi.)
Post: #41
 Saravi Respected Member Posts: 3 Joined: Dec 2011 Reputation: 1
RE: SWTOR formula list
I've been working on my own for awhile to determine bonus coefficients and rating formulas, and while for the most part it matches up perfectly with what you have here, I have something of a concern (related to my methodology). I haven't done any datamining or made use of the resources availed from it. Instead, I've extensively recorded and graphed the information found in-game via the character sheet (for a single character, so this may or may not be broadly applicable) and I'm curious to know if the following is an error in the character sheet display or a legitimate factor to consider in future theorycrafting, as I see no mention of it here:

Tech bonus damage (and presumable Force bonus damage?), as per the character sheet, takes into account:

Primary Stat * 0.20
Tech/Force Power *0.23
Power * 0.23
Auxiliary Stat (Will Power if Strength is primary and vice versa, Cunning if Aim is primary and vice versa) * 0.20

While the damage bonus gained from the auxiliary stat is small (20 damage/base 100), it's worth noting if it does indeed have an impact on bonus damage.

Similarly, the auxiliary stat is shown to contribute to critical chance:

Crit Chance % = 5 + 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( PrimaryStat / max(Level,20) ) / 2.5 ) ) + 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( CritRating / max(Level,20) ) / 0.45 ) ) + 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( AuxiliaryStat / max(Level,20) ) / 2.5 ) )

At level 50, the base 100 auxiliary stat gives 0.80% critical chance, easily brought up to 1% (@125) with the discovery of datacrons.

Truth? Error?
Post: #42
 LagunaD Contributor Posts: 344 Joined: Nov 2011 Reputation: 6
RE: SWTOR formula list
(12-06-2011 08:18 AM)Saravi Wrote:  Truth? Error?

No, I don't think there's any mistake.

However what you call the "auxiliary" stat is not always relevant. For instance, there is no "auxiliary stat" for Warrior melee attacks, Inquisitor force attacks, Agent tech attacks or Hunter ranged attacks. There is also no auxiliary stat bonus to any healing ability.

The auxiliary stat increases the damage bonus and critical bonus for attacks where the class's primary stat is not the one associated with the ability.

Also, the aux stat is generally not one that you will look to increase (although you make a fair point about datacrons), since the primary stat is strictly better. I tend to think of it as a small passive bonus.
12-06-2011, 08:54 AM
Post: #43
 Freehugs Contributor Posts: 288 Joined: Sep 2011 Reputation: 5
RE: SWTOR formula list
Interesting, so in what cases does this auxiliary stat get used?

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A.K.A Skree, Aid (Dalbora server), acnoj (official forums).
12-06-2011, 09:46 AM
Post: #44
 LagunaD Contributor Posts: 344 Joined: Nov 2011 Reputation: 6
RE: SWTOR formula list
(12-06-2011 08:54 AM)Freehugs Wrote:  Interesting, so in what cases does this auxiliary stat get used?

It's pretty simple, really.

Each type of damage ability (melee, ranged, force, tech) has one stat that always buffs it:

Melee: Strength
Ranged: Aim
Force: Willpower
Tech: Cunning

Each class also has one stat that (almost) always buffs all their damaging abilities:

Knight/Warrior: Strength
Trooper/BH: Aim
Consular/Inquisitor: Willpower
Smuggler/Agent: Cunning

(the only exception is that Willpower does not buff Sage/Sorceror melee abilities)

No stat is ever counted twice, but if the "ability" stat is different than your "class" (primary) stat, both contribute to the damage bonus.

Example: Aim is the primary Trooper stat. Troopers have ranged and tech attacks. Their ranged attacks get a bonus from Aim (only). Their tech attacks get a bonus from Aim AND Cunning.

The "ability" stat is what the previous poster called auxiliary. Generally you do not use gear that has anything other than your primary stat, so this second stat, when it contributes, will be at the base value plus any datacron bonuses you added to it.
12-06-2011, 11:37 AM (This post was last modified: 12-06-2011 02:06 PM by Saravi.)
Post: #45
 Saravi Respected Member Posts: 3 Joined: Dec 2011 Reputation: 1
RE: SWTOR formula list

(12-06-2011 08:32 AM)LagunaD Wrote:  There is also no auxiliary stat bonus to any healing ability.

While this is true, healers do get the ~1% crit bonus, despite receiving no benefit to healing bonus, directly.
12-06-2011, 01:07 PM
Post: #46
 macallen Junior Member Posts: 6 Joined: Dec 2011 Reputation: 0
RE: SWTOR formula list
Question regarding your Armor formula, Armor Damage Reduction % = ArmorRating / ( ArmorRating + 200 * Level + 800 ) * 100 Note: Caps at 75%

Using that formula, solving for Armor rating (assuming 75% cap) at lvl 50 (assuming I did the math right), I show a tank needing 20250 (before the 60% bonus from stance) armor to cap.

Looking at the highest end available purple Powertech armor, all pieces, it adds up to 4200 armor. In stance, that's 6720, which amounts to 38.3% reduction.

Is it your theory that the cap is unreachable, currently and that's intentional?

Please feel free to point out where I may be in error, I'm trying to understand, not criticizing
12-06-2011, 02:06 PM (This post was last modified: 12-06-2011 02:13 PM by Freehugs.)
Post: #47
 Freehugs Contributor Posts: 288 Joined: Sep 2011 Reputation: 5
RE: SWTOR formula list
Ahh I see, like the way Willpower buffs my Marauder's Force Attacks, it must also buff his Force Crit Chance. I'll fix that up so that people don't miss that little bonus. Edit: Done!

Macallen: That's right, there is a cap but you're not likely to reach it. So the cap is not very important but I wanted to note that it does exist.

Drawn and Dangerous, a D&D webcomic
A.K.A Skree, Aid (Dalbora server), acnoj (official forums).
12-06-2011, 02:18 PM
Post: #48
 macallen Junior Member Posts: 6 Joined: Dec 2011 Reputation: 0
RE: SWTOR formula list
Out of curiosity, if you can't reach it, how did you determine it was there? If you don't mind my asking.
12-06-2011, 02:30 PM
Post: #49
 Freehugs Contributor Posts: 288 Joined: Sep 2011 Reputation: 5
RE: SWTOR formula list
Data-mining the game client gave these values:
dcvArmorDamageReductionMax Float 0.75
dcvArmorDamageReductionLevelMultiplier Float 200

200 and 800 are used in the armor formula, and 0.75 looks to be the Damage Reduction cap.

Drawn and Dangerous, a D&D webcomic
A.K.A Skree, Aid (Dalbora server), acnoj (official forums).
12-07-2011, 03:48 PM (This post was last modified: 12-07-2011 06:13 PM by Kaedis.)
Post: #50
 Kaedis Super Moderator Posts: 1,587 Joined: Sep 2011 Reputation: 7
RE: SWTOR formula list
Here's a graph I built of the stat scaling curves, from 0 through 2500 in each stat. Left-hand graph shows total benefit from the stat (base value not included), while the right hand graph shows you the percentage gained by the last 10 of that stat. Feel free to integrate it into the OP, if you wish (though it's rather large)

Edit: Oops, left hand graph had the wrong title. Fixed.

Even Angels must kill from time to time...
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