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SWTOR formula list
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03-28-2012, 01:58 AM
(This post was last modified: 03-28-2012 02:11 AM by LagunaD.)
Post: #451
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RE: SWTOR formula list
Well, they do admit to obvious mistakes (like the Ataru screw-up).
But I think it's a bit like parenting. They need to (or think they do) maintain a facade of authority - that everything is worked out to the Nth decimal place based on their all-seeing metrics, and models, and in-house testing, and whatever else. But occasionally, as with the Ataru change, we see through the smoke and mirrors a bit. In this case, it was a buff (or was supposed to be), so nobody is really complaining about it. But clearly, whatever model they used to determine the new parameters for that ability was not very sophisticated, since the minute I saw the numbers in Nodeviewer, I said to myself: "There's no way the damage will be higher with these numbers." And clearly whatever testing of the change they did was not very sophisticated, and the metrics were not very accurate, because they were testing something that was supposed to be a 10% buff and was actually a nerf 2-3 times as big, and nobody noticed. Maybe we shouldn't read a lot into one isolated case, but it does raise questions about the aura of omniscience they always adopt when talking about changes to the game. "I am the Great and Powerful Zoeller! Pay no attention to that man behind the curtain who thought a 25% nerf was a 10% buff!" ![]() (03-28-2012 01:39 AM)Wolfmith Wrote: why 0,01/0,3 and not a much more simpler 1/30 ? Because it is 0.01/cap, where cap = 0.3. |
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03-28-2012, 04:48 AM
Post: #452
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RE: SWTOR formula list
(03-24-2012 07:58 AM)LagunaD Wrote: Just for future reference, in every instance I've seen, going back to when I was figuring out the DR formula in beta and had to experiment with fits for rounded, truncated, etc possibilities, numbers are always rounded to the nearest displayed digit. Looking deeper into healing changes I just found that Kolto Cloud / Recuperative Nanotech took an ~11% decrease in total healing despite the Patch Notes saying it got a 10% increase. Quote of my post on the topic from the SWTOR forum: Quote:The only ability that was changed was Kolto Cloud. |
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03-28-2012, 08:11 AM
Post: #453
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RE: SWTOR formula list
Thing with healing increase is not as black and white as it is with damage.
The question is what did they mean with 10% increase? Potential or actual healing. Because factoring in overhealing that's caused by slow ticks it actually might turn out to be an increase after all. Either way, at least usability got greatly improved by these changes. (03-28-2012 01:04 AM)LagunaD Wrote: I am glad they acknowledged it, and will fix it. All I was saying was that while they feel the need to portray themselves as omniscient about the effect of every change to the game, the reality is obviously different. Actually they in a way are superior to us consumers. It's only Bioware that can actually change anything. (03-28-2012 01:04 AM)LagunaD Wrote: In the other case we are talking about, Zoeller claimed they have made sweeping changes to the mechanics of combat and combat-related stats, but apart from the specifically-mentioned change to Expertise scaling, nobody has yet found a shred of evidence for it. The most charitable explanation is that what GZ thought was in the build isn't, in fact, in the build, either because GZ is ill-informed, or because major changes that were supposed to be included were left out due to some kind of versioning screw-up. I rather suspect that because 1.2 intended for Live and the patch that's on PTR right now is not the same. I somehow feel driven to not liking poor George, but he never said those changes are on the PTR, just that they are part of 1.2. Thus it remains to be seen if he wrote the truth or not. |
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03-28-2012, 11:04 AM
Post: #454
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RE: SWTOR formula list
Quote:Maybe we shouldn't read a lot into one isolated case, but it does raise questions about the aura of omniscience they always adopt when talking about changes to the game. "I am the Great and Powerful Zoeller! Pay no attention to that man behind the curtain who thought a 25% nerf was a 10% buff!" Point in fact, Tracer Missile was quoted as a 10% nerf, which in fact it was a ~18.5% nerf, and Heatseeker Missiles was quoted as a 10% buff, when in fact it was precisely a 30% buff. Even Angels must kill from time to time...
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04-01-2012, 08:23 AM
Post: #455
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RE: SWTOR formula list
Hey Kor, have you calculated the expertise changes based on the latest update to PTS?
They reduced the healing bonus from expertise quite a bit Dulfy.net - SWTOR guides & healing blog Member of MMO-Mechanics network |
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04-02-2012, 03:02 PM
Post: #456
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RE: SWTOR formula list
Yes, new cap is 30%, new divisor is 1.5. This gives a much flatter curve, and represents a fairly significant reduction in total benefit. A character at 600 Expertise in 1.1.5 would need 1050 to gain the same healing bonus in 1.2 (for reference, 300 -> 590). I'll upload a graph tomorrowish.
On a side note, the damage reduction portion of expertise is acting very oddly on the PTS. There's been no change to its cap or divisor in the PTS game files, but it is showing a slightly reduced benefit compared to the damage bonus on the character sheet. As best as I've been able to interpolate, it fits a curve with a cap of approximately 27.5 and a divisor of approximately 0.81. More details on this tomorrow as well. Even Angels must kill from time to time...
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04-10-2012, 12:49 PM
(This post was last modified: 04-10-2012 02:35 PM by Kaedis.)
Post: #457
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RE: SWTOR formula list
Here's a graph of the current PTS values for Expertise, including the interpolated curve for the DR (which still hasn't been updated in the client files, don't ask me how the character sheet is displaying it that way...)
Edit: Breakthrough! They are no longer using a traditional formula for the DR section. Instead, DRBonus = 1 - 1 / (1 + DamageBoost). They cancel each other out! This means that a player attacking another player with the same amount of expertise will deal the exact same damage they would deal if both players were at 0 expertise. Essentially, only the difference in expertise matters. Graph updated (the new formula fixes the data points I used for interpolation perfectly). Even Angels must kill from time to time...
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04-10-2012, 01:06 PM
Post: #458
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RE: SWTOR formula list
Are the new numbers maybe hidden somewhere else in the client files?
Drawn and Dangerous, a D&D webcomic A.K.A Skree, Aid (Dalbora server), acnoj (official forums). |
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04-10-2012, 01:12 PM
(This post was last modified: 04-10-2012 01:24 PM by Kaedis.)
Post: #459
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RE: SWTOR formula list
Breakthrough! They are no longer using a traditional formula for the DR section. Instead, DRBonus = 1 - 1 / (1 + DamageBoost). They cancel each other out! This means that a player attacking another player with the same amount of expertise will deal the exact same damage they would deal if both players were at 0 expertise. Essentially, only the difference in expertise matters. Graph updated (the new formula fits the data points I used for interpolation perfectly).
Even Angels must kill from time to time...
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04-10-2012, 02:14 PM
Post: #460
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RE: SWTOR formula list
hello freehugs!
im a newbie here and i know this is kinda too much to ask! in page 1, wow, the list was super complete and i thought that it was really really helpful for people like me that's really enjoying SWTOR now. ![]() but hmm.. i know 1.2 is coming up and i think there are a few changes in the computations of these stats. like in the past replies i think EXP had computation changes. can we update the first page so that what we're gonna get are somehow accurate to what's been changing now in the game? sorry i know it's really too much to ask!
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