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My random Warzone tips
01-18-2012, 12:53 AM
Post: #31
RE: My random Warzone tips
Note the Rakata medpack is getting nerfed to only 4k healing once the 1.1 patch hits (it wasn't released today, maybe later in the week). So that is one easy medal that will be lost.

The Ilum valor buff between matches is a great idea.

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01-18-2012, 01:09 AM
Post: #32
RE: My random Warzone tips
Do you know whether the ilum buff works? I tried several matches and compared it to anyother player without the buff. On the winning screen the buff was ignored. But i forget to check whether i get the valor points after the match.
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01-18-2012, 09:40 PM
Post: #33
RE: My random Warzone tips
(01-18-2012 01:09 AM)Arctus Wrote:  Do you know whether the ilum buff works? I tried several matches and compared it to anyother player without the buff. On the winning screen the buff was ignored. But i forget to check whether i get the valor points after the match.

I honestly haven't checked myself, but I read you get the valor, it's just not displayed on the winning screen. It was on a reddit post about how to get battlemaster or whatever. Also note you need to have the buff at the end of the warzone, which is why you generally want to refresh it between every warzone since it lasts 30mins and sometimes it can get close to get 2complete games in 30mins, like if you get alderaan and/or semi decently long queue times.
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01-19-2012, 12:38 AM
Post: #34
RE: My random Warzone tips
Haven't checked too, but at least I guess it would work in 1.1 when it will finally launch, I guess it's better to get good routine from now, since you'll be able to frag to up your valor as well during queue time.
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01-19-2012, 03:20 AM (This post was last modified: 01-19-2012 02:13 PM by meep.)
Post: #35
RE: My random Warzone tips
For non-healers:
1. Sol mentioned voting healers to encourage them. The medal system as-is does not favor healers. I normally get 3-5 medals despite 100+k healing, and most of them come from objectives. 100+k damage with the same Operative mormally corresponds to 5-7 medals. Show your healer some love by helping him out in this department, and he will have more reason to continue healing.

2. Funnily enough, healers have a harder time keeping themselves alive than someone else. Peeling for your healers is a huge help to them, and healers notice players who help them out. If you want a personal healbot, be a personal bodyguard when your healer needs it. Peel for him with a snare, a stun, or just some fat damage, and he will reciprocate when you need some HP. (EDIT: this applies even when your healer is taking damage on purpose, as in point 4 below)


Some tips for healers:
1. In Huttball, staying up on the platforms as a healer/ranged DPS gives you better LoS, escape options, and ball play. Let the melee get down and dirty.

2. When assaulting an objective as a healer in Voidstar or AWC, running up to the node and just going for a cap can disrupt the enemy team's play as they all shift focus to you. If they don't, you get the node.

3. On the flip side, healers often are better able to see people going for caps and should interrupt accordingly.

4. Healers have a lower opportunity cost of survivability than pure DPS in taking damage, and drawing fire means not having to heal DPS (who normally aren't aware of your positioning and inadvertently make you chase after them). This allows your teammates to focus fire better, so if you are confident in your skills, it's often a good idea to attract enemy attention and kite.
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01-19-2012, 06:55 AM
Post: #36
RE: My random Warzone tips
(12-07-2011 10:37 AM)Kor Wrote:  I actually noticed a team that got to 5:0 and just started holding the ball instead of scoring to allow additional kills to accrue. Is this worthwhile? (like honor farming back in WoW)
6:0 games bug out sometimes and do not give people their points. So if you make it 5:0 you are better off just letting them score once and then kiting the ball around.

Additionally you get more valor for just holding the ball but if you hold it too long the ball will explode on you so pass it around to team mates.
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01-27-2012, 12:18 AM
Post: #37
RE: My random Warzone tips
Quote:For non-healers:
1. Sol mentioned voting healers to encourage them. The medal system as-is does not favor healers. I normally get 3-5 medals despite 100+k healing, and most of them come from objectives. 100+k damage with the same Operative mormally corresponds to 5-7 medals. Show your healer some love by helping him out in this department, and he will have more reason to continue healing.

2. Funnily enough, healers have a harder time keeping themselves alive than someone else. Peeling for your healers is a huge help to them, and healers notice players who help them out. If you want a personal healbot, be a personal bodyguard when your healer needs it. Peel for him with a snare, a stun, or just some fat damage, and he will reciprocate when you need some HP. (EDIT: this applies even when your healer is taking damage on purpose, as in point 4 below)


Some tips for healers:
1. In Huttball, staying up on the platforms as a healer/ranged DPS gives you better LoS, escape options, and ball play. Let the melee get down and dirty.

2. When assaulting an objective as a healer in Voidstar or AWC, running up to the node and just going for a cap can disrupt the enemy team's play as they all shift focus to you. If they don't, you get the node.

3. On the flip side, healers often are better able to see people going for caps and should interrupt accordingly.

4. Healers have a lower opportunity cost of survivability than pure DPS in taking damage, and drawing fire means not having to heal DPS (who normally aren't aware of your positioning and inadvertently make you chase after them). This allows your teammates to focus fire better, so if you are confident in your skills, it's often a good idea to attract enemy attention and kite.

Yeah I agree with your writings. Seems the forgot to give better rewards for healing in WZ´s.

Example:
Getting 300k in healing is much harder than getting 300k Dmg. The same goes for a fully specced healer (since there are no dual specs) in regards to the 2.5 Dmg medal. Most of the times I get it but I´m full Champ/Cent geared Operative so I reckon most healers won´t get this medal in a steady basis as to a dps he can get his 2.5k heal relatively easy. Same goes for the solo kill, I hardly ever have time to do a solo kill, it´s almost impossible with my low burst.

Some people fail to understand (and this in most mmo´s) that healers need protection or they won´t be able to heal others (specially Operatives since we have to get close to do any real dmg and we still get the TA´s from Shiv´s) so we will be favorita targets. I hate when I find groups that focus on dps and let the healers do their job unscathed.

And yes some people doesn´t like to encourage healers in WZ´s. I healed 530k (my max) one time in a WZ and got no vote.

This is a bit due to the current WZ system. If you don´t need the wins you´re porbs better off doing your medals and then go for the ones you´re missing since scoring in HB or bringing down doors in Voidstar for instance gives you no reward. In other words objectives don´t count.
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01-27-2012, 01:51 AM
Post: #38
RE: My random Warzone tips
While MVP voting has a little cost (just click the button), most people don't do it. I think people need to be told what it does, or may thinks it may cost them if they vote. I am considering typing "please MVP vote for the top healers" at the end of each warzone.

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01-31-2012, 08:37 PM
Post: #39
RE: My random Warzone tips
300k damage is not easier than 300k healing. It depends on the class. I can do 500k damage on voidstar if the setup allows, but on huttball I rarely do the 300k one cause I'm a marauder and I get knocked off the ramps all the time and I don't have stuns. Also alderaan 300k is not easy as well cause after the first clash for the 2-1, the game usually ends or someone tries to ninjacap.

Healers that play for medals can get quite a few. My healer usually gets 7 to 9. This is more than any pure damage class can get without using tricks (yes they exist and I'm not going to share cause they apply to outdoor pvp as well and I don't want to see them nerfed ;p ). The pretty much best geared marauder on my server (Lotik of Lord Calypho) usually gets 6-7 while classes with guard can get 10+ without even trying.

The thing is that a healer is expected to heal as a damage dealer is expected to do his part. Voting healers just because they heal is a bad decision. Voting a healer cause he is a game changer, that's the right decision. But most people just prefer to tunnel vision (including myself since I'm too sleep deprived to actually give a damn or even play my class to its fullest) and not understand what's happening around them, so they just press the healing tab and vote the highest healing, even if that guy just sits in the fire and heals himself.

Now I know that just playing for medals is a bad thing, but I still support it anyway. I'm not going to play the objective on a pug huttball mirror match filled by some loudmouths that only know how to flex on /1 because they won a team once after a losing streak of 25 matches against them or backpeddaling sorcerors that did decently on the most sorceror-friendly wz bioware could think of and they think that they are pro. I'm just going to abuse the medal system, and only vote my friends, cause I can get my medals without any need of healing or guarding, or a ball carrier winning the game for me. And the funniest part of all, is that every single time I tried to win, I didn't get any mvp vote. Every time I just beat on a healer to max my damage done I get 2-3.
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02-01-2012, 02:03 AM
Post: #40
RE: My random Warzone tips
Lots of great tips and info in this thread. Definitely used it to improve my WZ performance far faster than I would have been able to otherwise.

As a healer, it's hard to argue against the general "always vote top heals" for MVP sentiment, however as the above poster stated, you can get top heals without actually being useful. As a healing Scoundrel, I generally do about 1/3rd as much damage as I heal (example 50k dmg, 150k heals), and thus fall far short of the totals that some people who blindly heal all the time can reach. I try to maximize my usefulness by dealing damage in situations where downing a vulnerable enemy faster is more valuable than healing the dps. This is particularly important in Alderaan, since turning a 2v2 in to a 2v1 can be the difference between keeping a node and losing it, or capping a node, particularly if their team is faster at reinforcing the point. This is just one of many example of the issues that complicate the MVP voting. In general I try to pick somebody who helped me work on objectives, or that I know is a good player. If I can't do this, then I will look for a good mix of damage/healing, medal totals, objective points, and class.
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