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Mercenary | Commando DPS Compendium (2.0 Updated)
05-06-2013, 07:10 PM
Post: #401
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
no Ino, just no - its a full full power build with aim augments that will be BIS :/
1402 Power
395 Surge
395 Accuracy

http://swtor.askmrrobot.com/character/a8...493cb012f0

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05-20-2013, 01:11 AM (This post was last modified: 05-20-2013 01:12 AM by Ino.)
Post: #402
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
(05-06-2013 07:10 PM)Keren Wrote:  no Ino, just no - its a full full power build with aim augments that will be BIS :/
1402 Power
395 Surge
395 Accuracy

http://swtor.askmrrobot.com/character/a8...493cb012f0

Ah yes, you'll have to excuse me. The coefficients I got from torhead are wrong for Grav Round, which makes up quite the majority of Gunnery's dps. The numbers I gave earlier may not be exact. I would like to take your word for those numbers but I prefer to view concrete evidence so I'll confirm the BiS stat values later once torhead fixes their coefficients. Would you happen to have an estimate on the coefficients of Grav Round?

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05-20-2013, 06:46 PM
Post: #403
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
Grav Round

L. 55 StdH Healthvalue: 2685
SHPMin: 0,125
SHP:Max: 0,225
AMP: 0
Coeff: 1,75

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05-21-2013, 07:39 AM
Post: #404
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
(05-20-2013 06:46 PM)Keren Wrote:  Grav Round

L. 55 StdH Healthvalue: 2685
SHPMin: 0,125
SHP:Max: 0,225
AMP: 0
Coeff: 1,75

Yes...those are the same numbers in torhead but they are wrong so I'll have to figure out a way to derive the coefficients for myself.

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05-21-2013, 07:40 PM
Post: #405
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
These are the values I got with nodeviewer - a programm which checks the source code from the game. These values are the live values!
After the damaging values you have to check armor mitigation and damage multiplier from talents and debuffs. Sorry, but these values are definitly live values!

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05-22-2013, 07:10 AM (This post was last modified: 05-22-2013 07:14 AM by dipstik.)
Post: #406
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
(05-21-2013 07:39 AM)Ino Wrote:  
(05-20-2013 06:46 PM)Keren Wrote:  Grav Round

L. 55 StdH Healthvalue: 2685
SHPMin: 0,125
SHP:Max: 0,225
AMP: 0
Coeff: 1,75

Yes...those are the same numbers in torhead but they are wrong so I'll have to figure out a way to derive the coefficients for myself.

i posted a method of deriving the min max and coefficent in the formulas thread

http://mmo-mechanics.com/swtor/forums/th...l#pid25365
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05-22-2013, 08:49 AM
Post: #407
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
(05-21-2013 07:40 PM)Keren Wrote:  These are the values I got with nodeviewer - a programm which checks the source code from the game. These values are the live values!
After the damaging values you have to check armor mitigation and damage multiplier from talents and debuffs. Sorry, but these values are definitly live values!

lol fail on my part. It turns out those coefficients are correct. I was thinking they were wrong this whole time because the numbers in my spreadsheet were showing much lower than in-game. It turns out I was missing an ability that gave it a significant boost that my partner forgot to tell me about. I only play a scoundrel healer so I rely on others to give me their abilities in their skill tree and I just make spreadsheets for them. haha it is fixed now so oh well... It now correctly displays Gunnery Commandos as having 3k dps capabilities Smile

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05-22-2013, 05:03 PM
Post: #408
RE: Mercenary | Commando DPS Compendium (2.0 Updated)
I'm happy to hear that it correlates with my Mercenary Simulation! Some of the Community already reched those results btw: http://www.torparse.com/a/233588/1/0/Damage+Dealt

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