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Mercenary | Commando DPS Compendium (2.0 Updated)
07-04-2012, 02:37 PM
Post: #316
RE: Mercenary | Commando DPS Compendium
14% buff to aim is a misleading number. You can't include the buff as a part of that because you get 5% extra bonus damage (warriors) just like you get 5% from aim (inquisitors)

I'm not a theory-crafter, but I have observed what happens when I switch out all my aim augs for power. I end up with several more tech bonus damage and lose about 1% crit. Personally, I have all aim augments except 2 power augs in my PVP relics. I only have 2250ish aim though. (The loss in aim is from using 2 PVP relics and from using all campaign mods that have less aim but 41 power)

I have read other forums that calculate power > aim when you have 2100 aim unbuffed and I'm inclined to agree with them from my observations. What leads me to believe someone with 2400 aim would do best using power augs for the extra bonus damage.
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RE: Mercenary | Commando DPS Compendium - Phaser - 07-04-2012 02:37 PM

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