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Mercenary | Commando DPS Compendium (2.0 Updated)
07-04-2012, 02:55 AM
Post: #313
RE: Mercenary | Commando DPS Compendium
(07-03-2012 09:50 PM)AnynomousTank Wrote:  So i have the comms for a 2nd WH relic. Here is what I need to know or have questions about.

My Merc is @ 2400 aim fully raid buffed. Last night I picked up the very last item i needed (Besides 2 reflex 26 armorings) and that was the Campaign Mainhand. I havent even quipt it yet because servers went down.
So im a hair shy of my crit goal of 40% raid buffed , which ive been @ before but i have slipped to 39.50% after some remodding into power.

Also im just under My accy goal @ 109.80 % after that change in 1.3

The question is what augments should I slap into my War Hero relics? Ive been a fan of all + Aim but should I put in + power instead ?

Previously I was using the on Proc relic and Matrix cube, So i will be losing 68 aim and 23 ish crit. thats what I'm worried about

At 2400 aim it really doesn't matter if you put power or aim augments in. The difference is a hair fraction of 1 dps. Because the crit gain from aim is so miniscule at that lvl the technical answer is go power because it provides slightly more bonus damage than aim.

Remember, your crits don't vent your heat anymore, so you don't need such a high crit %. (Of course crits do more dps, but don't sacrifice other important stuff for the number 40)

My crit is at 37.5 buffed
I have 1038 power
I have 101% accuracy. (111 tech) Could be a fluke, I always seemed to do less dps when I was under 110%.

I'm pulling high 1700s on the ops dummy for 5-10 min fights. My spec is 7/31/3 (the three is all into advanced targetting. Anyone who sacrifices 20% armor penetration for 4% alacrity is just dumb)
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RE: Mercenary | Commando DPS Compendium - Phaser - 07-04-2012 02:55 AM

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