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Mercenary | Commando DPS Compendium (2.0 Updated)
06-17-2012, 10:57 AM (This post was last modified: 06-17-2012 02:20 PM by lawphill.)
Post: #298
RE: Mercenary | Commando DPS Compendium
In getting ready for 1.3 I'm grabbing augments for all my slots. I remember seeing numbers on the relative weights for +power and +aim with power being slightly more advantageous. Is this still conventional wisdom?

Edit: I've done some calculations which seem to say in terms of bonus damage alone the +power aug is better, but only slightly so maybe the +crit from +Aim makes up for it...

Basically the model I have looks like this:
Bonus damage = (Aim*1.2+Cun*1.2+TechPow*1.23+Pow*.123) * 1.05 (for warrior buff)

For my current setup (confirmed by ingame stats and by the model):
Bonus damage = 836.64
For + 1 point of Aim we get 836.8835
For +1 point of Pow we get 836.8858

So this comes out to a slight advantage for +power, roughly +.0509 bonus damage/hit from taking a +pow aug versus a +aim one.
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RE: Mercenary | Commando DPS Compendium - lawphill - 06-17-2012 10:57 AM

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