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Mercenary | Commando DPS Compendium (2.0 Updated)
05-07-2012, 02:40 PM
Post: #231
RE: Mercenary | Commando DPS Compendium
Decided to test out how my DPS improved because I finally crit on a black hole implant giving me a massive power upgrade. I also have 1 Campaign weapon now. I can't seem to figgure out from the character window how much of an upgrade 37 tech power is. it seems to add bonus damage to healing, but under regular damage it dosn't lok like it's factored in. Well anyways After 2 tests I'm judging about a 100 dps upgrade. My stats that changed were +2% crit, +71 power, and +37 tch power. Also about 20 aim.

http://www.torparse.com/a/28983

Disregard the middle fight. First fight is 3.5 mins at 1415 dps. Last fight is 1 min 50 secs at 1543 dps. This is roughly 100 dps more than I had been doing before. This was my first attempt and I went over 40% heat a few times. I think if I kept on trying I could improve those numbers but only slightly.

My stats fully buffed: 2156 aim, 109.93% tech accuracy, 40.76% tech critical hit, 76.93% crit multiplier, 362 power (540 bonus damage)
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05-07-2012, 03:31 PM
Post: #232
RE: Mercenary | Commando DPS Compendium
Last fight on this parse: http://www.torparse.com/a/29016

Stats are also fully buffed: 1951 Aim, 112.41% tech, 34.24% crit, 74.88% surge, 506 power, 531.8 Ranged bonus and 851.7 tech bonus.

My DPS has been pretty horrible during our 16 man SM EC and 8 man HM EC runs. Was our guilds first 16 man in EC - I raid lead, but I was still dissapointed with the DPS. http://www.torparse.com/a/29022

What sort of numbers do you pull in EC?
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05-07-2012, 11:02 PM
Post: #233
RE: Mercenary | Commando DPS Compendium
I'm not quite sure because we use Mox Parser. I know my dps in relation to the other people, but not numbers. The tanks and Kephas are 2 bad fights to parse dps (except maybe the bombadiers on the Kephass fight). Toth and Zorn are okay because there is minimal running around, and the puzzle boss after the minefield is another decent burn target.

I'll upload the logs after next clear and we will see. Honestly though I'm not too worried about numbers. As long as we are not hitting enrage timers the fights are about mechanics, not dps. I'm guessing Toth-Zorn would be 1100-1200 and the Puzzle boss should be at max DPS...especially if you never get targeted by a rheticle.
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05-08-2012, 03:37 AM (This post was last modified: 05-08-2012 03:37 AM by Fungus.)
Post: #234
RE: Mercenary | Commando DPS Compendium
(05-07-2012 02:40 PM)Phaser Wrote:  I can't seem to figgure out from the character window how much of an upgrade 37 tech power is. it seems to add bonus damage to healing, but under regular damage it dosn't lok like it's factored in.
Tech Power increases Tech-ability-damage (and healing). Increasing it should for example be noticeable in the tool-tip for Grav Round/Tracer Missile.
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05-08-2012, 06:14 AM (This post was last modified: 05-08-2012 06:14 AM by Naplam.)
Post: #235
RE: Mercenary | Commando DPS Compendium
(05-07-2012 11:02 PM)Phaser Wrote:  I'm not quite sure because we use Mox Parser.

If you don't have performance issues in the Operations, you can Pop Out certain windows if playing in Windowed mode for live DPS numbers. I personally use the Damage Dealt and Raid Damage Dealt pop outs.

http://Arsenic.guildlaunch.com
The Shadowlands (US)
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05-08-2012, 10:42 AM
Post: #236
RE: Mercenary | Commando DPS Compendium
Yeah I use mox as well, raid damage, personal damage. You're right phaser, if you're getting the bosses down, thats enough, but I really want to hit max potential. I just upload to torparse at the end of the night as thats a more informative tool.
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05-08-2012, 07:46 PM
Post: #237
RE: Mercenary | Commando DPS Compendium
On the subject of MOX, a lot of people seem to be unaware of it's auto-upload feature that allows everyone who knows the raid key to review all the numbers(including DPS) later at MOX website. Just go to http://memoriesofxendor.com/parser/RaidData.aspx, insert raid key and pick a fight. It doesn't give as much info as some other tools, but at least you'll see your DPS in relation to others.
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05-09-2012, 10:59 AM
Post: #238
RE: Mercenary | Commando DPS Compendium
Sorry to butt in (I play a Powertech) here but one my Merc guildmates read some info and war referring me to Aerro's "104%" accuracy as the "magic number" and I wanted to make sure I got some facts straight. Tried reading the last few pages but lots of info seems to be based off of parses that I'm not sure are accurate.

Offhand attacks have 33% LESS accuracy than mainhand attacks? In short ... to make yourself hit 100% of your Unloads and Sweeping you need to hit 143% special/tech accuracy?

The Operations Training Dummy does NOT dodge or deflect attacks, so is NOT accurate for testing how much accuracy affects DPS? Doesn't this mean you can't accurately compare accuracy vs crit/power/surge with a parse on the dummy?

As a follow-up, does anyone know a good way to calculate the benefit of accuracy over 110% vs extra crit/power/surge rating, if the combat dummies are not accurate? I realize this is probably not feasible but figured it can't hurt to ask!

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05-09-2012, 02:29 PM
Post: #239
RE: Mercenary | Commando DPS Compendium
(05-09-2012 10:59 AM)thrakkemarn Wrote:  Sorry to butt in (I play a Powertech) here but one my Merc guildmates read some info and war referring me to Aerro's "104%" accuracy as the "magic number" and I wanted to make sure I got some facts straight. Tried reading the last few pages but lots of info seems to be based off of parses that I'm not sure are accurate.

Offhand attacks have 33% LESS accuracy than mainhand attacks? In short ... to make yourself hit 100% of your Unloads and Sweeping you need to hit 143% special/tech accuracy?

The Operations Training Dummy does NOT dodge or deflect attacks, so is NOT accurate for testing how much accuracy affects DPS? Doesn't this mean you can't accurately compare accuracy vs crit/power/surge with a parse on the dummy?

As a follow-up, does anyone know a good way to calculate the benefit of accuracy over 110% vs extra crit/power/surge rating, if the combat dummies are not accurate? I realize this is probably not feasible but figured it can't hurt to ask!

you will not miss if your over a 100% on a training dummy. However to end this conversation quickly again 4% accuracy will only add 4% accuracy to your off hand hits which hit for 50-100 dmg. so dont waste your time worrying about it, get +10% accuracy and thats it

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05-09-2012, 08:02 PM
Post: #240
RE: Mercenary | Commando DPS Compendium
(05-09-2012 02:29 PM)Arthug Wrote:  you will not miss if your over a 100% on a training dummy. However to end this conversation quickly again 4% accuracy will only add 4% accuracy to your off hand hits which hit for 50-100 dmg. so dont waste your time worrying about it, get +10% accuracy and thats it

Everybody agrees on the fact that you need 100% accuracy for training dummies since they can't dodge defense or deflect your attacks.
But what about the most important thing, raid bosses? I used to be around 105% accuracy and yesterday I tried a 100% accuracy build with more surge and crit (something like 75-76% and 37-38% buffed) on Nightmare Pilgrim. I found myself missing a lot of main hand unload ticks and even railshots. I don't know if this number is accurate but Torparse says these misses represent a loss of 90 dps. I have no other parse for comparison since it was my first attempt on this boss.

This makes me think that 100% is not enough for ranged accuracy. Aerro said we need 104% but this number came from out of nowhere with no explanation. Since no one knows how the deflect and dodge chance works on operation bosses, the only way to find out which is the best is testing during raids.
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