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Mercenary | Commando DPS Compendium (2.0 Updated)
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05-03-2012, 03:55 AM
(This post was last modified: 05-03-2012 04:01 AM by Rakunvar.)
Post: #214
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RE: Mercenary | Commando DPS Compendium
(05-02-2012 07:10 AM)Swifterz Wrote: Okay doing some parses like I said I would. These were 2 five minute parses with a heavy acc/power build as best that I could do. I am in full raid buffs with rakata reflex stim. In this build I have 651 power, 360 accuracy, 76 crit, 165 surge, this gives me the totals you see in my SS here http://imageshack.us/photo/my-images/692...15502.jpg/ which are 104.75 ranged acc/ 114.75 tech acc, 30.45 crit, 70.15 crit multiplier and bonus dmg of 606.3 Kudo's to you for taking the time and money to do all that for everyone! (05-01-2012 08:02 AM)frmorrison Wrote:(05-01-2012 07:59 AM)Rakunvar Wrote: I am not sure why the idea hasn't gotten spread enough yet.. It was tested prior to 1.2 that only 8% was needed for sure, and not the full 10%. The difference in dps is practically nothing since I've tested it. If they've concluded its 10% or less then 8% post 1.2 I have not seen. Check this info in the Game Mechanics thread. Yea I am aware of that now I apparently didn't see that everyone figured out that 10% was the better of the two. Thanks for pointing that out though. I am actually going to see how the two %'s vary as I change the mods and see the difference. |
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