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Mercenary | Commando DPS Compendium (2.0 Updated)
05-03-2012, 03:55 AM (This post was last modified: 05-03-2012 04:01 AM by Rakunvar.)
Post: #214
RE: Mercenary | Commando DPS Compendium
(05-02-2012 07:10 AM)Swifterz Wrote:  Okay doing some parses like I said I would. These were 2 five minute parses with a heavy acc/power build as best that I could do. I am in full raid buffs with rakata reflex stim. In this build I have 651 power, 360 accuracy, 76 crit, 165 surge, this gives me the totals you see in my SS here http://imageshack.us/photo/my-images/692...15502.jpg/ which are 104.75 ranged acc/ 114.75 tech acc, 30.45 crit, 70.15 crit multiplier and bonus dmg of 606.3

Here is the first parse with the 2 five minute fights

http://www.torparse.com/a/23384

For the second 2 parses I went with a more balanced build of crit/surge/acc. The numbers for them are 436 power, 210 accuracy, 360 crit, 315 surge. You can see the totals in this SS here http://imageshack.us/f/525/screenshot2012050117073.jpg/ of 100.84 ranged acc, 110.84 Tech acc, 39.82 crit, 76.70 crit multiplier and bonus dmg 556.8

Here are the 2 five minute parses for this build

http://www.torparse.com/a/23451

In the heavy acc/power build I had a miss rate of 4.79 and 4.82, on the balanced build i had a miss rate of 4.11 and 6.1. Not sure why the big disparity of miss, but I know from other parses in balanced build I usually was around 6%.


From what I can see right now for me at least the balanced acc/crit/surge build is the way to go for me, maybe I don't have enough power yet, but I was pretty close to the 700 Aerro had been talking about. Right now I will continue with the balanced build but in a week or two I will re-evaluate and see if I can pump some more power in and see if it is better.

Kudo's to you for taking the time and money to do all that for everyone!

(05-01-2012 08:02 AM)frmorrison Wrote:  
(05-01-2012 07:59 AM)Rakunvar Wrote:  I am not sure why the idea hasn't gotten spread enough yet.. It was tested prior to 1.2 that only 8% was needed for sure, and not the full 10%. The difference in dps is practically nothing since I've tested it. If they've concluded its 10% or less then 8% post 1.2 I have not seen. Check this info in the Game Mechanics thread.

Side note--Raid player mentioned other night he had less then 8% and still his logs didn't show any special misses other then normal ones. From parse it was about 60dps loss vs mine. Although I didn't see his Acc myself so I can't say much.

Ops bosses have 10% defense, this was shown in the Game Mechanics Thread (although it wasn't shown how it was known). However, 10% hit doesn't give a huge benefit, and in short encounters someone with 8% hit could have zero misses even though Rail Shot and Unload have a 2% chance to miss.

Yea I am aware of that now I apparently didn't see that everyone figured out that 10% was the better of the two. Thanks for pointing that out though. I am actually going to see how the two %'s vary as I change the mods and see the difference.
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RE: Mercenary | Commando DPS Compendium - Rakunvar - 05-03-2012 03:55 AM

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