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Mercenary | Commando DPS Compendium (2.0 Updated)
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04-28-2012, 04:18 AM
(This post was last modified: 04-28-2012 04:26 AM by esp85.)
Post: #151
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RE: Mercenary | Commando DPS Compendium
(04-28-2012 03:59 AM)Aerro Wrote: They do not stack up this way anymore. It was one of the issues fixed in 1.2c. That is why your Tracer Missile damage has dropped quite a bit. Was that a ninja change not in the notes? Also thanks, much appreciated. |
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04-28-2012, 04:29 AM
(This post was last modified: 04-28-2012 04:31 AM by Aerro.)
Post: #152
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RE: Mercenary | Commando DPS Compendium
After our HSM was nerfed to the ground, I got in contact with Stephen Reid and sent him a few parses showing that HSM wasn't our only ability doing shit damage. He came back to me saying there were some extra changes done to HSM as well as other changes that may affect other abilities, such as armor penetrations not stacking.
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04-28-2012, 04:46 AM
Post: #153
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RE: Mercenary | Commando DPS Compendium
(04-28-2012 04:29 AM)Aerro Wrote: After our HSM was nerfed to the ground, I got in contact with Stephen Reid and sent him a few parses showing that HSM wasn't our only ability doing shit damage. He came back to me saying there were some extra changes done to HSM as well as other changes that may affect other abilities, such as armor penetrations not stacking. This person testing the armor stacking (around April 24 I assume), which was after 1.2c. Reid may not know everything in the patch, and sometimes patch notes are not correct. http://mmo-mechanics.com/swtor/forums/Th...ues?page=7 Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e |
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04-28-2012, 04:54 AM
Post: #154
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RE: Mercenary | Commando DPS Compendium
Well the diminishing return affects does make sense. I am still curious as to what our 'unknown' fix was to HSM aside from the Heat Sig stacks. S Reid would not disclose that information to me which makes me wonder if it were just a ninja nerf.
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04-28-2012, 05:36 AM
(This post was last modified: 04-28-2012 05:39 AM by 8bitForLife.)
Post: #155
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RE: Mercenary | Commando DPS Compendium
(04-27-2012 12:14 PM)Aerro Wrote: I have 755 power. In the picture you can see my relic is not used, but I can take another screen shot using both my adrenal and relic so you can see my power is 755 if you were to subtract how much power a relic and adrenal gives. can you make a new ss without the inv covering up your stats and i run 8man and we have hardly gotten any mods so would the ones from sithwar hands be best to get? and maybe list how many of what mods your using and in one slot of armor |
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04-28-2012, 05:53 AM
(This post was last modified: 04-28-2012 05:53 AM by Unmasked.)
Post: #156
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RE: Mercenary | Commando DPS Compendium
(04-28-2012 05:36 AM)8bitForLife Wrote: can you make a new ss without the inv covering up your stats All of our enhancements were replaced to have the Sith Warrior gloves, helm or mainhand enhancements end/accuracy/power. All of the mods, at least in my case, were replaced with aim/endurance/power from drops in NiM KP. Pre-1.2, Every mod and enhancement in my gear was strictly aim/endurance/accuracy/power. Armorings were not changed until 1.2 which I replaced with 61 aim armorings from Karagga drops. That has since changed in 1.2 so a quick answer to your question is, "Yes, the Sith Warrior gloves would be the best to get for (58) level enhancements." --Zero |
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04-28-2012, 06:20 AM
Post: #157
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RE: Mercenary | Commando DPS Compendium
http://i.imgur.com/XNfJ2.jpg
Fully buffed my crit is ~29%. Once I get my Campaign wep, it will scale to about 32-33% which is where I'll stop and continue focusing on Power. |
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04-28-2012, 06:31 AM
Post: #158
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RE: Mercenary | Commando DPS Compendium
Im curious as to what your dps is on a op target dummy stacking so much power over getting your crit/surge higher
Infernal Empire
Tarro Blood Server Arthug-Level 50 Arsenal Bounty Hunter |
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04-28-2012, 06:46 AM
Post: #159
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RE: Mercenary | Commando DPS Compendium
(04-28-2012 06:20 AM)Aerro Wrote: http://i.imgur.com/XNfJ2.jpg Wow, before I go that low overall on Crit, I think I would have to get my GS up to the end of Chapter 2. |
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04-28-2012, 07:55 AM
(This post was last modified: 04-28-2012 08:21 AM by Aerro.)
Post: #160
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RE: Mercenary | Commando DPS Compendium
(04-28-2012 02:01 AM)Unmasked Wrote:(04-28-2012 12:34 AM)Phaser Wrote: Thank you Zero, that was very helpful. Have you found any specific black hole gear with mods/enhancements that stack a lot of power? (04-28-2012 03:29 AM)esp85 Wrote:(04-28-2012 02:53 AM)Unmasked Wrote: The problem with the kinetic damage relic (i.e. Relentless Winds) is that it's mitigated by bosses. (04-28-2012 04:18 AM)esp85 Wrote:(04-28-2012 03:59 AM)Aerro Wrote: They do not stack up this way anymore. It was one of the issues fixed in 1.2c. That is why your Tracer Missile damage has dropped quite a bit. (04-28-2012 04:46 AM)frmorrison Wrote:(04-28-2012 04:29 AM)Aerro Wrote: After our HSM was nerfed to the ground, I got in contact with Stephen Reid and sent him a few parses showing that HSM wasn't our only ability doing shit damage. He came back to me saying there were some extra changes done to HSM as well as other changes that may affect other abilities, such as armor penetrations not stacking. (04-28-2012 06:31 AM)Arthug Wrote: Im curious as to what your dps is on a op target dummy stacking so much power over getting your crit/surge higher I'm doing about 1480ish on average. Sometimes peaking high 1500s. This is 5 minutes on a target dummy, and no seems to last that long. After I get my campaign weapon, I will see a significant increase in damage due to getting about 4% crit. After I get the wep I will no longer need to worry about crit. Once I get another piece my Surge will go to about 73%. http://swtor.askmrrobot.com/character/fa...99c1d51008 This is my armory. |
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