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Mercenary | Commando DPS Compendium (2.0 Updated)
04-25-2012, 08:24 AM
Post: #107
RE: Mercenary | Commando DPS Compendium
(04-25-2012 07:58 AM)Fungus Wrote:  You only need 100% Tech-Accuracy because basically nobody has resistances (exception: sage-buff in pvp. Was it sage?).
And I believe consensus seems to be that bosses have 10% defense not 8%?
This means that for Tech-heavy builds like Gunnery, the assumption that +10% accuracy > all might very well be wrong. While it certainly ranks very high on statweights, you can only say how much better or worse than Aim or Crit it is by actually calculating or simulating with your current stats.

The Tank Sin/Shadow and Sniper have a talent that gives 2% defense against all types of attacks (like Force and Tech), so a little accuracy doesn't hurt, and everyone has 5% defense against melee/ranged.
The SI/JC buff gives 10% damage reduction to Internal/Elemental (normally it does 100% damage to everyone).
While bosses do have 10% ranged defense, since most of your attacks for Tech I am not sure 10% hit is the best idea. Sadly the itemization gives so much accuracy.

Ashstorm - Sorcerer http://swtor.askmrrobot.com/character/8a...f065cdb66b
Ashtech - Powertech http://swtor.askmrrobot.com/character/86...e5f049799e
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RE: Mercenary | Commando DPS Compendium - frmorrison - 04-25-2012 08:24 AM

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