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Mercenary | Commando DPS Compendium (2.0 Updated)
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04-25-2012, 04:41 AM
(This post was last modified: 04-25-2012 05:03 AM by Scab.)
Post: #104
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RE: Mercenary | Commando DPS Compendium
Offtopic a moment:
So i just crunched some numbers about the new 1.2 gear and this is what i got. Rakata armor had these stat averages over all on the sets. Aim 106 Enduance 100.85 Crit 22.69 Surge 23.54 Power 27.54 Accuracy 19.62 Black Hole has these averages with Campaign gear and MK-1 from vendor. Aim 112.33 Enduance 105.5 Crit 39.75 Surge 19 Power 24.25 Accuracy 32.75 So when we compare the stats over all we get this Aim +6.33 Enduance +4.65 Crit +17.06 Surge -4.54 Power -3.29 Accuracy +13.13 This confirms that BioWare increase the base crit on the armor and decreased how much Surge and power is on them. When you upgrade from Rakata to Black Hole tear you are going to take a drop in stats which you will have to re mod to fix. But why!!! More endurance, yes i understand later in the game get more HP, More aim of course, more Crit sure... accuracy we dont need it and loss of surge and power for the accuracy... come on... Here is my spreadsheet. http://bit.ly/JmfAOR (04-25-2012 04:32 AM)doonamis Wrote: To me it sounds like Scab and Arthug are saying different things. One of you thinks that the DR is calculated on the crit rating alone, and the other thinks it's calculated after the aim and crit rating are added together. I believe it is the former. Aim affects multiple stats Crit, Surge, and Tech Power. This is how i believe DR works, Aim has no DR and that s because if you have 10000 aim your aim crit will be calculated firts, then you Crit bonus chimes in after the fact as a boost. Im saying that if you start to stack Aim and your Crit bonus is at 35% then you will be hitting DR with you Crit bonus. Two different stats. Same goes for Surge. Power on the other hand has no DR |
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