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Mercenary | Commando DPS Compendium (2.0 Updated)
05-02-2012, 08:31 AM
Post: #211
RE: Mercenary | Commando DPS Compendium
(05-02-2012 08:18 AM)Arthug Wrote:  Im glad you tested it, when they first came out with saying all the +power/acc over crit/surge i was curious and wanted to see proof of it in a parse that i can match up with without spending 300K+ to swap mods around.

Yeah i spent about that much changing them around. I know that where I am at now I will just continue to pump as much power into my build as I can whilst keeping 35% crit, 75% surge and 100% ranged acc.
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05-02-2012, 04:42 PM
Post: #212
RE: Mercenary | Commando DPS Compendium
Can anyone confirm whether or not out Threat Drop works? I've never had it do ANYTHING.

If it is actually bugged, we should try and report it.
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05-02-2012, 04:57 PM
Post: #213
RE: Mercenary | Commando DPS Compendium
(05-02-2012 04:42 PM)DancingPigeon Wrote:  Can anyone confirm whether or not out Threat Drop works? I've never had it do ANYTHING.

If it is actually bugged, we should try and report it.

It will not drop aggro off you due to the threat mechanics if thats what you mean. If the tank is at 100 threat and you hit 130 to pull and then threat dump you'll be at 97.5 to the tanks 100. He would need to be at 107.25 to pull it back off you if he is in melee range.
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05-03-2012, 03:55 AM (This post was last modified: 05-03-2012 04:01 AM by Rakunvar.)
Post: #214
RE: Mercenary | Commando DPS Compendium
(05-02-2012 07:10 AM)Swifterz Wrote:  Okay doing some parses like I said I would. These were 2 five minute parses with a heavy acc/power build as best that I could do. I am in full raid buffs with rakata reflex stim. In this build I have 651 power, 360 accuracy, 76 crit, 165 surge, this gives me the totals you see in my SS here http://imageshack.us/photo/my-images/692...15502.jpg/ which are 104.75 ranged acc/ 114.75 tech acc, 30.45 crit, 70.15 crit multiplier and bonus dmg of 606.3

Here is the first parse with the 2 five minute fights

http://www.torparse.com/a/23384

For the second 2 parses I went with a more balanced build of crit/surge/acc. The numbers for them are 436 power, 210 accuracy, 360 crit, 315 surge. You can see the totals in this SS here http://imageshack.us/f/525/screenshot2012050117073.jpg/ of 100.84 ranged acc, 110.84 Tech acc, 39.82 crit, 76.70 crit multiplier and bonus dmg 556.8

Here are the 2 five minute parses for this build

http://www.torparse.com/a/23451

In the heavy acc/power build I had a miss rate of 4.79 and 4.82, on the balanced build i had a miss rate of 4.11 and 6.1. Not sure why the big disparity of miss, but I know from other parses in balanced build I usually was around 6%.


From what I can see right now for me at least the balanced acc/crit/surge build is the way to go for me, maybe I don't have enough power yet, but I was pretty close to the 700 Aerro had been talking about. Right now I will continue with the balanced build but in a week or two I will re-evaluate and see if I can pump some more power in and see if it is better.

Kudo's to you for taking the time and money to do all that for everyone!

(05-01-2012 08:02 AM)frmorrison Wrote:  
(05-01-2012 07:59 AM)Rakunvar Wrote:  I am not sure why the idea hasn't gotten spread enough yet.. It was tested prior to 1.2 that only 8% was needed for sure, and not the full 10%. The difference in dps is practically nothing since I've tested it. If they've concluded its 10% or less then 8% post 1.2 I have not seen. Check this info in the Game Mechanics thread.

Side note--Raid player mentioned other night he had less then 8% and still his logs didn't show any special misses other then normal ones. From parse it was about 60dps loss vs mine. Although I didn't see his Acc myself so I can't say much.

Ops bosses have 10% defense, this was shown in the Game Mechanics Thread (although it wasn't shown how it was known). However, 10% hit doesn't give a huge benefit, and in short encounters someone with 8% hit could have zero misses even though Rail Shot and Unload have a 2% chance to miss.

Yea I am aware of that now I apparently didn't see that everyone figured out that 10% was the better of the two. Thanks for pointing that out though. I am actually going to see how the two %'s vary as I change the mods and see the difference.
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05-03-2012, 11:37 AM
Post: #215
RE: Mercenary | Commando DPS Compendium
Well 16 Man HM on Karagga, our Sentinel hit 1936 DPS, I was only able to hit 1587. We're all rakata with a few BH implants/ear. I may of been able to get a bit higher if I AoEd a bit better. He oonly hit 1666 on Bonethrasher though...

Ive just hit the 35% crit, 75% surge, 100% hit, and am now stacking power. See how that goes.
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05-03-2012, 07:06 PM (This post was last modified: 05-03-2012 07:11 PM by 8bitForLife.)
Post: #216
RE: Mercenary | Commando DPS Compendium
i need some serious help my group that iv been going with for ever just replaced me because of the dps and i have done everything i can to figure out wtf im doing wrong im very upset at these freaking nerfs. I have spent well over 6mil trying to upgrade my mods and stuff. Would any of your pros get on The Black Vulkar names electronica and go to imp station and go to the op dummy and tell me wtf im doing wrong if im doing anything wrong. I cant get past 1200 dps even with adrenals and this is on a dummy.
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05-03-2012, 08:39 PM
Post: #217
RE: Mercenary | Commando DPS Compendium
HI all,

What I can't find is how much damage per second is normal for a mercenary in arsenal tree.

Gear is
Blasters orange augemented with rakata gearing and 18aim+12 end
All Rakata gear
1 black hole item (helmet)
Implants and earpiece rakata.

Why I ask this is the following, There is a Juggernaut DPS and a marrauder DPS in our guild and their damage is like 200 damage more then what I can squeeze out of myself.

So I'm really hoping you can give me a number what DPS should be possible.
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05-03-2012, 08:39 PM
Post: #218
RE: Mercenary | Commando DPS Compendium
(05-03-2012 07:06 PM)8bitForLife Wrote:  i need some serious help my group that iv been going with for ever just replaced me because of the dps and i have done everything i can to figure out wtf im doing wrong im very upset at these freaking nerfs. I have spent well over 6mil trying to upgrade my mods and stuff. Would any of your pros get on The Black Vulkar names electronica and go to imp station and go to the op dummy and tell me wtf im doing wrong if im doing anything wrong. I cant get past 1200 dps even with adrenals and this is on a dummy.

just did a target dummy with another merc who does really well and i beat them on dmg and he adrenaled and i didn't. i think my group just has their head up their ass usen me as a cop out for their constant screw ups and such.
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05-03-2012, 11:55 PM
Post: #219
RE: Mercenary | Commando DPS Compendium
(05-03-2012 08:39 PM)8bitForLife Wrote:  
(05-03-2012 07:06 PM)8bitForLife Wrote:  i need some serious help my group that iv been going with for ever just replaced me because of the dps and i have done everything i can to figure out wtf im doing wrong im very upset at these freaking nerfs. I have spent well over 6mil trying to upgrade my mods and stuff. Would any of your pros get on The Black Vulkar names electronica and go to imp station and go to the op dummy and tell me wtf im doing wrong if im doing anything wrong. I cant get past 1200 dps even with adrenals and this is on a dummy.

just did a target dummy with another merc who does really well and i beat them on dmg and he adrenaled and i didn't. i think my group just has their head up their ass usen me as a cop out for their constant screw ups and such.

Susstaining 1200 dps really isnt that bad at all. You can make the enrage timer in HM EC boss 1 with 4 dps doing 1200.

Absolute perfect situation susstained dps right now is hovering around 1400 for me and any other merc I have seen (on the boss level target dummy).

I have 2132 aim 40% crit, 76% surge 302 power (with all 4 buffs). Power will shoot up as soon as I crit my black hole implants. (So far made 5 no crit)

Im also testing a higher crit rate with 9% alacrity (specced) because once crit rate is high enough to spam tracer without worrying about heat I won't have to mess around with rapid shots.

If you want to break that 1200 dps ceiling you are hitting you have to switch out your enhancements to get a higher crit/surge rate. After you hit DR then stack power. (The black Hole Implants have 71 so thats a great place to start.)

You should be able to susstain 1300 and burst for 1700 after that no problem.
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05-04-2012, 03:06 AM
Post: #220
RE: Mercenary | Commando DPS Compendium
@Phaser how do you know you've hit DR? By looking at your stats when you change an enhancement or are you using a certain percentage. I have seen 35% thrown around a lot is that DR or does it depend on how much aim you have?
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